Archive for August 25, 2021

Wednesday, August 25, 2021

Additional Banking Information in App Store Connect


Due to changes in local regulations, the bank account holder’s address is now required if you have bank account information in App Store Connect. Account Holders, Admins, and Finance roles can now provide a valid address in the Agreements, Tax, and Banking section. Please provide this information by October 22, 2021, in order to avoid a potential interruption of your payments.

I’ve seen reports that the site is unreliable at saving, although it worked fine for me. However, it is not obvious that in order to edit the info you need to click on the Paid Apps agreement, which just looks like regular black text with no underline or button border.

Update (2021-09-08): Jesse Squires:

wow. this took me ~30 minutes to figure out.

click on the thing that totally looks like a clickable link/button.

Craig Hockenberry:

So many people are having problems with the new Banking Information requirements in App Store Connect.

Here is what you need to do[…]

Fredrik Björeman:

Also, don’t have exotic characters like å, ä, and ö in your address info, you dirty you. You get this super clear validation error and have to replace the characters. Then, somehow, after the save goes through, those characters get normalized and saved.

Jordi Bruin:

Did you also get the reminder emails today even though you filled everything in correctly? I don’t understand why there is no deeplink from the alert on the front page directly to the banking page 🤷🏻‍♂️


Thomas Alvarez:

I got 2 emails today after I entered the address a week or two ago. So I contacted their finance team. Hopefully they’ll be as annoyed as I was when I got the emails and freaked out and spent 15 minutes on AppStoreConnect this morning.

New Club MacStories

Federico Viticci:

Today, we’re announcing the all-new Club MacStories featuring two additional tiers: Club MacStories+ and Club Premier. The new plans offer extra content, a brand new, powerful web app to read Club articles on the web with advanced search and RSS features, exclusive discounts, and a new Discord community.

Club Premier is the ultimate plan that includes all of Club MacStories, Club MacStories+, and the new extended, ad-free AppStories+ podcast in a single, $12/month package.


Calliope is a fully responsive, modern web app, so for the first time you’ll be able to properly read MacStories Weekly and the Monthly Log in a web browser.


This is one of the major changes enabled by Calliope: each article exists both as part of a bigger entity – the newsletter – as well as on its own, with its own unique URL. This means each article can be linked and shared with other people on the Internet.

The Story of Playdate

Christa Mrgan:

The original Asheville concept was for a device that pretty faithfully recreated Game & Watch-style games, which are composed of LCD segments, which Neven explains are, “…kind of like an old-school clock, where it just has shapes that it can turn on or off. It doesn’t really have pixels all over the screen. That’s not how our screen works, but we thought, well, maybe it’ll look and work like that. And we played with that idea for awhile.”


“Everything we do is to create kind of like an alternative to, to the, what did I say? Touch-screen psychosis. To us, it’s very unsatisfying to use a touch device. I get it, and I think it’s a great interface for creating a lot of different applications without, you know, having hundreds of buttons and knobs and stuff. So it’s very effective for like a smartphone, but for a gaming device… A gaming device to me is almost the same as a musical instrument. It’s about zero latency, muscle memory, and you need to feel that you are in instant control of everything that happens.[…]”


“The components are packed in quite tightly. And so even for the screw, we needed the head of the screw to be a thinner dimension than what we could find off the shelf, we needed it not to be quite as long because then it would go and hit the LCD, right? So every single component is being made on a custom basis,” says Steven N.


“All of the quirks of Playdate, I think, helped tremendously in attracting developers to want to make something for Playdate,” says Cabel. “If Playdate had a full-color OLED screen and a powerful 3D chip, it would take a very long time for one person to say, ‘Yeah, I’ll make a game for that.’ By going in the opposite direction of where gaming has gone lately, we return to a scale in which one person, two people, three people can make an awesome, entertaining, you know, lengthy, meaningful title, and the constraints enable that.”


Update (2021-09-07): John Carmack:

I have often thought that the presence of limits in the parameters of a design may, counterintuitively, result in better designs than the absence of limits. My working theory is that when you get to design whatever you want, you are “satisficing”, while limited resources force you to critically evaluate aspects and compete them against each other. Competition brings improvement, but many people shy away from competition if they aren’t forced into it. Parameters can be memory, speed, time, funding, or other factors.

Open App Markets Act

Richard Blumenthal (Hacker News):

New bipartisan antitrust legislation that targets Apple’s App Store and Google’s Play Store was today introduced by U.S. Senators Richard Blumenthal, Marsha Blackburn, and Amy Klobuchar.

The Open App Markets Act [PDF] is meant to create “fair, clear, and enforceable rules” that will protect competition and strengthen consumer protections. According to the three senators, Apple and Google have “gatekeeper control” of the two main mobile operating systems and their app stores, allowing them to dictate the terms of the app market.

Under the terms of the bill, which applies to companies that own or control an App Store with more than 50,000,000 users, Apple would not be able to require developers to use its own in-app purchase system, and it would be required to allow developers to distribute apps through alternative app stores.

Jon Brodkin:

The Chamber of Progress’ website lists 20 “corporate partners,” with Apple and Google being the most relevant ones in this case. Amazon, Facebook, and Twitter are also funders.


But the group’s lobbying against the new app-store legislation neatly matches the positions of Apple and Google, which have been fighting attempts to make their mobile operating systems more open. Apple issued a statement yesterday that conveyed the same basic message in a less combative way. “At Apple, our focus is on maintaining an App Store where people can have confidence that every app must meet our rigorous guidelines and their privacy and security is protected,” the company said, according to CNBC.

Emily Birnbaum (tweet):

Apple’s aggressive lobbying efforts in Georgia, the extent of which were previously unreported, highlight a pattern that has played out with little national attention across the country this year: State lawmakers introduce bills that would force Apple and its fellow tech giant Google to give up some control over their mobile phone app stores. Then Apple, in particular, exerts intense pressure on lawmakers with promises of economic investment or threats to pull its money, and the legislation stalls.


When Georgia legislators introduced a pair of app store bills in early February, Apple immediately hired five new lobbyists to advocate against the legislation in the state. And during the frenzied debate following the bill’s introduction, Apple lobbyists told legislators that the company could pull out of two important economic development projects in Georgia — a $25 million investment in a historically Black college in Atlanta and a potential multibillion-dollar partnership with Kia to build autonomous vehicles in the city of West Point — if the legislation went through, according to two people familiar with the conversations.


Apple denied making statements about pulling back on investments. The threats in Georgia came from third-party Apple lobbyists, said one of the people familiar with the conversations.