Laws of UX
Jon Yablonski (via Hacker News):
Laws of UX is a collection of best practices that designers can consider when building user interfaces.
[…]
The time to acquire a target is a function of the distance to and size of the target.
[…]
The time it takes to make a decision increases with the number and complexity of choices.
[…]
Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.
[…]
Be liberal in what you accept, and conservative in what you send.
The site itself is not particularly usable, with text not selectable and problems with the back button.
Previously:
- Live Activity Guidelines
- Charts Guidelines
- Old Apple Human Interface Guidelines
- Developer Laws
- ARKit Human Interface Guidelines
- How Apple Is Giving Design a Bad Name
- Leopard HIG
- Build Your Own Damn HIG