Apple Vision Pro
Apple (MacRumors, Hacker News, ArsTechnica, Slashdot):
Apple today unveiled Apple Vision Pro, a revolutionary spatial computer that seamlessly blends digital content with the physical world, while allowing users to stay present and connected to others. Vision Pro creates an infinite canvas for apps that scales beyond the boundaries of a traditional display and introduces a fully three-dimensional user interface controlled by the most natural and intuitive inputs possible — a user’s eyes, hands, and voice. Featuring visionOS, the world’s first spatial operating system, Vision Pro lets users interact with digital content in a way that feels like it is physically present in their space. The breakthrough design of Vision Pro features an ultra-high-resolution display system that packs 23 million pixels across two displays, and custom Apple silicon in a unique dual-chip design to ensure every experience feels like it’s taking place in front of the user’s eyes in real time.
[…]
Apple Vision Pro enables users to be even more productive, with infinite screen real estate, access to their favorite apps, and all-new ways to multitask. And with support for Magic Keyboard and Magic Trackpad, users can set up the perfect workspace or bring the powerful capabilities of their Mac into Vision Pro wirelessly, creating an enormous, private, and portable 4K display with incredibly crisp text.
[…]
Apple Vision Pro has an all-new App Store where users can discover apps and content from developers, and access hundreds of thousands of familiar iPhone and iPad apps that run great and automatically work with the new input system for Vision Pro.
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When a person approaches someone wearing Vision Pro, the device feels transparent — letting the user see them while also displaying the user’s eyes. When a user is immersed in an environment or using an app, EyeSight gives visual cues to others about what the user is focused on. […] Users with vision correction needs will use ZEISS Optical Inserts to ensure visual fidelity and eye tracking accuracy.
[…]
Apple Vision Pro starts at $3,499 (U.S.), and will be available early next year on apple.com and at Apple Store locations in the U.S., with more countries coming later next year.
Previously:
- iOS 17 Announced
- macOS 14 Sonoma Announced
- John Carmack Is Leaving Meta
- Oculus to Require Facebook Accounts
- AR Will Spark the Next Big Tech Platform
- Why Apple’s Glasses Won’t Include ARKit
- Apple’s Next Big Thing: Augmented Reality
Update (2023-06-06): See also:
- Marques Brownlee
- Sterling Crispin (Hacker News)
- Rui Carmo
- Mark Ellis
- Jason Fried
- Lauren Goode
- Stephen Hackett
- Jesper
- Nicolas Magand
- Om Malik
- Lukas Mathis
- Andy Matuschak (Hacker News)
- Matthew Panzarino (Hacker News)
- Daniel Saidi
- M.G. Siegler
- David Sinclair
- Ben Thompson (Hacker News)
- Federico Viticci
- John C. Welch
- Mark Wilson
- Dave Winer
- TidBITS-Talk
Update (2023-06-07):
Update (2023-06-09):
- Ben Bajarin
- Dan Barbera
- Neil Cybart
- Roman Loyola
- Gus Mueller
- Joann Stern
- Federico Viticci
- John C. Welch
- Mark Zuckerberg (Hacker News, MacRumors)
- How Apple Vision Pro Works With the Mac
- Virtual Typing, Navigation Through Hand Gestures and Eye Movements
- Accessibility Features with Head, Wrist, and Index Finger Controls
- What We Know About the Apple Vision Pro Hardware So Far
- Apple Still Hasn’t Discussed the Vision Pro’s Weight and Optional Top Head Strap
Update (2023-06-13):
- Rainer Brockerhoff
- Cortex
- Adam Engst
- Matt Gallagher
- Mark Hurst
- Raven Jiang (Hacker News)
- Joe Rosensteel
- Adam Savage
- David Smith (Hacker News)
- Steve Troughton-Smith
- Federico Viticci
Update (2023-06-15):
- Vision Pro display resolution shown off in Sony video
- Apple’s Original Vision Products Were a Line of CRTs
- Apple’s Vision Pro displays run at 90Hz with HDR support
Update (2023-06-16):
Update (2023-06-23):
15 Comments RSS · Twitter · Mastodon
The display tech looks great. Might be a lot better than my old Oculus 1 which felt like looking through a mosquito net screen. Low latency is key... as motion sickness was a thing. Perhaps R1 will deliver on that.
What struck me was that there were no real demonstrations of using AR... it was mostly a screen, without analysis of interactions with the real/virtual world. I'd have expected demonstrations like a tool to help someone realize a recipe, repair a car, find things in a warehouse, assemble a piece of furniture from Ikea, get an explanation about something pointed at, such as a bird or a work of art, or even exercise buddies. Even in the old 8 bit days, computers' advertisements tried to demonstrate how useful the computer could be for real world tasks, such as "how to plan your garden layout" for the BBC micro. You'd think this would be the ideal sort of thing to demonstrate for this new "spatial computing". Instead, I mostly saw a virtual screen for movies, photos and facetime. So, either the software layer needs work, or it needs more compute power.
Also, it only has a 2 hour battery which seems awfully short to me for watching a movie on an airplane...
Yeah a bit of a lame attempt at explaining why anyone would need these goggles - the line that this replaces multiple monitors was odd given Apple actually sell real monitors which surely wont be replaced by a small portion of a 4K+ screen - impressive though that screen may be in an of itself.
And the game compatibility so far being Apple Arcade is underwhelming to say the least.
Some amazing tech by the sound of it - no doubt - but there was no moment where I thought ‘ah yes that’s why I’d want these goggles - certainly not to wear whilst unpacking a suitcase in an hotel room on the off-chance a FaceTime call might come in!
Also makes sense that Apple announced so much Mac hardware as it reinforces that they aren’t putting all their eggs in the Vision Pro basket which may be wise and comforting for investors.
I was also a bit disappointed by the lack of fully spatial stuff. It's not unreasonable to expect that Apple are hoping third party developers will fill in the blanks there.
But wouldn't things like IKEA virtual thing work already?
Maybe they're keeping some stuff until the actual launch. I also think they really want devs to see it as a productivity platform, rather than a play thing. Let's be honest, the Facebook mask isn't seeing the world on fire.
Apple have a bunch of productivity apps they can put in floating windows whilst Facebook has Instagram.
They showed some simulated production line, but that was a small thing on a flat surface rather than something filling the entire room.
I also thought everything Disney showed looked like a hoth mess.
"When a person approaches someone wearing Vision Pro, the device feels transparent — letting the user see them while also displaying the user’s eyes. "
And it's so magical that the person even knows where the invisible windows are. At least on Apple conceptual video…
Let's wait for the more technical sessions to see how far the actual product is from the commercial video.
@dogfood
Not sure if you’re referring to HotSauce “Project X”?
https://www.macintoshrepository.org/866-apple-s-hotsauce-technology-project-x-
Or maybe QuickTime VR?
Having worked/seen interesting work with HoloLens I can see some of the potential for creatives for this. Building a 3D model is a lot more fun in 3D, and can be way more intuitive. Training too, where you can interact with 3D models or AR on real equipment also is pretty exciting. Currently there’s a lot of high level programming experience needed to build any of those applications, and presumably Vision could make an impact here. That said, the impact on consumers isn’t clear, and those examples were not demonstrated.
Apparently, there's more that wasn't discussed: inferring the user's mental state... https://nitter.net/sterlingcrispin/status/1665792422914453506
Dave 2D shares house impressions of a face on demo
As many others he finds the "dad with gadget on his face during birthday"sad. But honestly, at least the guy had house hands free. Most people today live big moments mediated through their services already.
I hate that I both want videos and photos off e.g. my son's piano concert AND be present in the moment.
"As many others he finds the 'dad with gadget on his face during birthday' sad. But honestly, at least the guy had house hands free. Most people today live big moments mediated through their services already."
Maybe I'm dating myself compared to Dave2D, and others, but… I agree. It is as if no one remembers the camcorder and 35mm camera eras of the 1970s and 1980s/90s! How is a head-mounted brain-augmentation device more intrusive than the bulky 'external' predecessors? I think this will be this generation's thing where those born into it find it hilarious that those born before it couldn't deal with it and thought it was stupid.
Until we go "full Matrix", I think head-mounted immersive spatial computing is a fait accompli. My opinion. From all the reviews I've ingested, it seems Apple has passed a visual/interactive Rubicon with Vision Pro; will only get better and more compelling from here. <5 years to "mainstream", if we look back to the iPhone timeline. (Compared to ~15 years from Macintosh introduction for the GUI. We're accelerating!)
The tech looks cool but I think I'd feel like a pretty big doofus wearing that thing on my face all day (especially in public). Tech people seem to be in love with this, but I'm curious to see how normal people will react when it comes out. Do regular people really want to wear those giant goggles? I mean kids playing games for sure will.
Some of the comments on Hacker News about this are hilariously dumb, "Your house can be as big as you want it to be!"
Yeah strap on your goggles buddy and enjoy your giant house with 10 pretend bathrooms you can't really use and your pretend giant swimming pool. Playing dollhouse is supposed to be for the kids!