Vector Networks, an Alternative to Paths
I remember being very surprised when I first encountered modern vector editing tools. Many of the interactions felt broken. Why couldn’t you just manipulate things directly? Why did connecting and disconnecting stuff only sometimes work? Is this the best we can do?
The pen tool as we know it today was originally introduced in 1987 and has remained largely unchanged since then. We decided to try something new when we set out to build the vector editing toolset for Figma. Instead of using paths like other tools, Figma is built on something we’re calling vector networks which are backwards-compatible with paths but which offer much more flexibility and control[…]
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A vector network improves on the path model by allowing lines and curves between any two points instead of requiring that they all join up to form a single chain. This helps provide the best of both worlds; it combines the ease with which points can be connected on paper and the ease with which geometry can be manipulated once it’s drawn. Splitting and recombining geometry is much more natural with vector networks. Delete anything, anywhere. Connect anything to anything else.
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In addition to dragging the control handles, Figma’s bend tool (the command key on OS X) lets you drag the curve around directly.
Via John Gruber:
I have never been able to make heads or tails out of Illustrator’s vector design tools. (R.I.P. Freehand.) The Figma designers have come up with something truly novel — looking forward to trying this.