Wednesday, March 25, 2009

Carmack on iPhone Development

John Carmack:

It turns out that there were a couple issues that required work even at 30hz. For a game like Wolf, any PC that is in use today is essentially infinitely fast, and the Wolf3D Redux code did some things that were convenient but wasteful. That is often exactly the right thing to do, but the iPhone isn’t quite as infinitely fast as a desktop PC.

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