Friday, December 12, 2003
Buzz Andersen:
The problem with Project Looking Glass is that it falls for a common fallacy in UI design: the idea that the more literally a user interface apes the real world, the easier it will be to use.
Yes, the essential fallacy being that the real world is itself a priori easy to use.
Why do we use abstraction in the first place?
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Yes, the essential fallacy being that the real world is itself a priori easy to use.
Why do we use abstraction in the first place?