Archive for August 11, 2026

Tuesday, August 11, 2026

How Claude Marks AI-Generated Content

Thomas Claburn:

Anthropic will embed watermarks in the text and files generated by future models it launches in the EU, as part of its effort to comply with content and transparency rules in the bloc’s AI Act.

[…]

The move may further amplify the appeal of open weight models and alienate Claude customers, who don’t necessarily want consumers of their AI-generated content to know its provenance.

[…]

Anthropic itself is already hedging about the utility of its marking method, noting that detected marks are not conclusive evidence that Claude produced the content and that the absence of marks cannot guarantee that AI wasn’t involved in the creation of a particular piece of content.

Anthropic (Hacker News):

Claude models launched in the EU on or after August 2, 2026 will support machine-readable marking at launch. Generated text will carry embedded watermarks, and generated files will include digitally signed provenance metadata where supported.

[…]

Marks will apply to output from supported Claude models across Claude Platform (API), Claude, Claude Code, Claude Cowork, and Claude Tag, and wherever Claude is offered, worldwide. Some platforms or features may not support certain marking types.

[…]

We’ll support users and other third parties to detect Claude’s marks, as the Code requires, and we’ll share details in forthcoming documentation.

John Gruber:

Anthropic is claiming this is for compliance with an EU law but that “Marking will apply to output from supported models wherever Claude is offered, worldwide.”

This is infuriatingly opaque. I won’t speak to the “signed provenance metadata” they say they’ll be embedding in generated files like PDFs, SVGs, PNGs, and JPEGs. That’s important but it’s complex. Plain text is simple. A string of text is just one character followed by another. I presume that Claude is going to start “embedding” invisible characters/byte sequences between visible characters? What they’re claiming to do here seems impossible, frankly, and anything they attempt to embed invisibly is going to cause immediate problems.

[…]

If the “watermark” is not comprised of invisible characters but rather visible ones, how in the world does this jibe with their claim that it’s “imperceptible”? (This Reddit thread claims that’s how it will work — “It’s a form of steganography where the model subtly biases its word choice to create a statistical pattern that can be detected later.” How in the world can that be squared with “it doesn’t change the meaning, quality, or readability”?) And any sort of semantic detection like this is going to cause false-positive problems.

Previously:

Update (2026-08-17): Anthropic provides more details:

Watermarking won’t be specific to Claude. As of August 2, the EU requires AI providers serving its market to mark AI-generated content. Other major model developers have signed the same Code of Practice and will be implementing their own watermarks.

[…]

In internal testing, we’ve seen no impact of watermarking on the content, level of creativity, or readability of Claude’s text. In the SynthID-Text paper, which introduced the technique we use, Google DeepMind tested this impact by serving a model that used watermarking to a portion of their Gemini traffic and comparing thumbs-up and thumbs-down ratings. They found no statistically significant differences from the unwatermarked model. And in a controlled study, human raters comparing watermarked and unwatermarked answers side-by-side saw no difference in quality.

[…]

There are limitations to the effectiveness of watermarking. Using our key, one can only answer the question “What is the likelihood this was partly written by Claude?” It doesn’t confirm whether the text was human-written, and it can’t tell whether the text was written by a different AI (even if that other AI uses watermarking, it would have a different key; it might also use a different watermarking method altogether). Detecting a watermark also doesn’t work well on small samples, where there are fewer word choices and thus less information to go on. As a passage increases in length, confidence about Claude’s involvement increases too.

Watermarking is sparser on factual passages where there are fewer choices that can be made without decreasing the accuracy of the text. […] For the same reason, code—which in very many cases has to be exact—has generally less watermarking than some other forms of text.

John Gruber (Mastodon, Bluesky, Hacker News):

I initially guessed “invisible characters” not because I didn’t think of the semantic word-choice technique, but because I was a fool who took Anthropic at its word in their description of what they would do.

[…]

They say “imperceptible” and “doesn’t change the meaning, quality, or readability”. Their words. Not almost imperceptible. Not slightly changes the meaning, quality, or readability.

There seems to be a slight of hand here, where Google studied whether humans saw a difference in quality but then Anthropic claimed that there was no difference in meaning. Changing words will almost always change the meaning. Perhaps not in an important way, but a change is a change. Pretending otherwise is offensive to a writer. The response to this line of argument seems to be that LLMs already have randomness and that the marking changes will be within the level noise that’s already there. To me, this presents a pessimistic view of the capabilities of LLMs, contrary to Anthropic’s normal claims. The Google study was published in 2024 and didn’t test Claude. The models have changed a lot since then, but they are assuming that the precision hasn’t advanced enough to be affected, nor will it in the future. Or that when there is a tension between watermarking and quality they will pick the former. And perhaps you won’t be able to tell because everyone else will be watermarking, too.

But the very best description of the general idea behind the technique is an interactive essay by James Padolsey, “How AI Text Watermarking Works”.

[…]

This isn’t just about text one might generate with the intention of passing it off as their own natural work. This isn’t even about LLM proofreading of work written by hand. Anthropic is saying that all new Claude models are going to adulterate every single bit of text longer than 200 tokens (~150 words) they generate, including everything it presents to its users to read. So even in a private conversation between a user and Claude, which will never be read by anyone other than the user, Claude will begin making word choices in the name of marking its output in statistically predictable ways rather than maximizing clarity and precision.

[…]

Taken literally, compliant LLM terms of service must forbid users from rephrasing the output from models that comply with this regulation, because the word choices are the marks. But it’s not the European Union that is trying to impose their absurd, impractical, witch-hunt-fueling regulation on the entire world. That falls on Anthropic.

Complying with this, particularly with regard to text, is only going to create problems for honest users. Dishonest users attempting to pass off AI-generated text as their own writing (students, employees, whoever) will simply circumvent detection through non-compliant AI paraphrasing tools.

I don’t love that checking for a watermark requires submitting the text to the AI provider, and all you get back is an opaque result with no way to verify it.

James Padolsey (via John Gruber):

The move is Anthropic’s response to Article 50(2) of the EU AI Act, which requires providers to ensure that outputs are “marked in a machine-readable format and detectable as artificially generated or manipulated”.

[…]

The Act exempts standard editing, but many legitimate assistive uses require more substantial rewriting while leaving the ideas, judgment and responsibility with the human. The same thought that led to this law could have applied to calculators at the time of their inception, had their outputs revealed themselves through artefacts. Thankfully, a sum borne of the brain is treated no differently from one produced by a calculator. Likewise with spellcheckers. To make assistance suspect only once the tool becomes capable enough to compose a whole sentence is not a principled boundary. It is a moral premium placed on difficulty itself.

Anthropic has nevertheless chosen a blanket, model-level implementation that appears broader than the law’s minimum requirement. That may be convenient compliance engineering, but it discards distinctions the law expressly attempted to preserve. The result is a signal broad enough to implicate harmless and assistive use, yet fragile enough to be removed by a motivated person through substantial recomposition. It risks concentrating suspicion on ordinary and assistive users while remaining weakest against deliberate deception.

Update (2026-08-20): See also:

Without getting into the weeds, I still think Anthropic’s claim of their being no change in the meaning, quality, or readability is not accurate, using the plain meanings of those terms. If you read the papers, there are ways of ensuring that the frequencies of individual tokens or sequences of them are not affected in aggregate. But this is a different claim, and Anthropic does not specify which tradeoffs they’ve chosen there. I’m willing to grant that they can make the effect very small.

At this point, I think the most interesting question is, what will be the effects of these watermarks?

Steve Troughton-Smith:

AI watermarking is security theater. There is absolutely nothing to prevent people from removing any possible watermark in text, images, video or other data. There is no way to prevent false positives, or false negatives, in detectors, either. It’s all superficial nonsense.

I find it interesting to be able to test a particular passage of text, but what am I supposed to do with that information? Even without watermark removal, a negative for a given model doesn’t tell you whether another model was used. And I’m uncomfortable with convicting someone based on a watermark given that false positives are possible and independent verification is not.

I asked Gemini about the benefits, and it said:

Regulatory Compliance and Policy

  • Legal adherence: Helps major tech platforms satisfy emerging mandates requiring automated systems to label machine-generated media.
  • Ecosystem tracking: Gives platforms and enterprises a high-level telemetry signal to monitor the spread of synthetic content across public channels.

Triage and Risk Mitigation

  • Mass moderation: Assists automated filters in flagging bulk, unvetted bot content or spam networks where statistical trends matter more than single-file perfection.
  • Provenance auditing: Provides an extra layer of metadata for digital media archives, helping investigators spot obvious clusters of AI-generated assets.

In other words, it’s not so much about individual pieces of content.

Update (2026-08-24): John Gruber:

Also, more and more, I do think this has little to do with the EU regulation and everything to do with Anthropic and Google wanting to watermark the text that Claude and Gemini generate for their own purposes, to identify text to avoid training future models on to avoid model collapse/AI inbreeding.

See also: Accidental Tech Podcast.

Xbox Outage Affected Discs

Jay Peters:

An extended Xbox outage that began Sunday evening didn’t just cause issues for people trying to play digital games — it blocked people from playing their disc-based games, too.

Xbox’s status page initially reported the outage on Sunday at about 11PM ET, and it also prevented people from logging in, launching apps, or finding games on the Xbox store. This morning, the page also noted that users “may have problems” playing their digital and disc games, which posts on social media confirmed. During that time, my colleague Richard Lawler was able to launch digital games he owned, but trying to boot up games tied to Game Pass popped up error code 0x87e107df, indicating the license couldn’t be verified.

Matt Birchler (Hacker News):

When Sony announced that they were discontinuing physical discs for PlayStation, I was less outraged than many. The reason I felt this way wasn’t because I loved what Sony was doing. I think it came from an understanding that physical media ain’t what it used to be.

[…]

It’s still just a license, and Microsoft, Sony, and Nintendo can either intentionally or, in this case, unintentionally prevent you from playing that game, even if you own the physical copy. This isn’t even to mention the fact that when you pop the disc in your drive, you’re not playing from the disc. It’s installing it to your internal hard drive and is probably installing a bunch of updates that are required to make the game actually work at all.

Kyle Orland:

For years now, the testers at DoesItPlay have been documenting this trend, testing thousands of physical game releases to see which ones live up to the promise of full “plug and play” functionality without an Internet connection. Thus far, a full 27 percent of the physical releases they’ve tested require some sort of download to fix game-breaking bugs or obtain core game content that is not stored on the physical release itself. That ratio balloons to 34 percent for tested PS5 games and 50 percent for those on the Xbox Series X.

Previously:

Sony Removing Purchased Content

Cindy Harper (Hacker News, ArsTechnica):

Sony plans to wipe 551 movies and TV shows from the PlayStation Store libraries of customers who paid full price for them. The deletion is coming on September 1 and so far the company has said nothing about giving anyone their money back.

[…]

Anyone who hit “buy” on one of them will open their library that morning and find a hole where it used to be. PlayStation’s notice states it without apology: “You will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library.”

The justification Sony offers runs to six words, “due to our content licensing agreements.”

You might try to avoid this problem by purchasing physical discs, but movies and TV shows no longer always make it to that medium. And the same will be true for games.

Sid Shuman (via Nick Heer):

As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028. Following this date, new games will be available on PlayStation Store and at retailers in digital formats only.

Timothy Geigner (Hacker News):

In all of our discussions about how the digital revolution has created a system in which people don’t actually own the things they think they’re buying, I get particularly frustrated by the lack of change in it all. We’ve spilled much ink complaining that this clearly anti-consumer practice needs to be done away with, where an unsuspecting public thinks they’re buying “a thing” only to learn months or years later that “the thing” they bought was actually a license to use/view/listen to another “thing”, and that license exists at the pleasure of the company that collected the money for it.

[…]

As Kotaku notes later in their post, part of what is striking in all of this is the sheer mundanity of the announcement. Because there have been no consequences, or any action at all from the public or government, Sony treats this all as if it’s perfectly normal and no big deal. You can tell me all you want about how the Ts and Cs in these purchases do in fact note that the nature of the purchase is a temporary licensing of the content for an undetermined time period… but I can promise you that the public in general doesn’t understand that. They think they’re buying a thing, not a license.

And that’s because of the purposeful obfuscation of that fact.

Kyle Orland:

Sony’s recent decision to stop producing physical PlayStation games in the near future has naturally led to a renewed focus and appreciation for physical games that can be played just by sticking a cartridge or disc in a console. But an increasing number of those “physical” games these days still require additional downloads from a centralized server to function as intended.

Previously:

Microsoft Account With Files, Photos, and Games Almost Lost

Joshua Khane (Hacker News):

Microsoft DELETED my account AND OneDrive!!?? After ACKNOWLEDGING that I’m the owner of the account and that it was compromised???

25 fucking years of data, thousands of euros spended on games?? My son’s baby pictures? GONE!

Scott:

This is EXACTLY why cloud providers should be building (and might need to FORCED to, via consumer protection regulation) access for other online backup services into their solutions INHERENTLY. Apple… are you paying attention?

That One Guy:

Honestly they could recover it, they choose not to because they dont give a shit about their user base.

XBOX Support:

We’re sorry this happened, it’s not the experience we want anyone to have when their account is compromised. We have been working to restore access to your purchases and reached out with the next steps.

Running to the press works.

Previously: