Xogot for Mac Beta
Miguel de Icaza and Joseph Hill (tweet):
Xogot was born as a native user interface shell on top of the Godot game engine for iPad devices, and later iPhone devices.
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Because Xogot’s user interface was written in SwiftUI, and because we had already committed to Apple’s design system, bringing Xogot to macOS felt like a natural next step. That does not mean it was automatic. We still had to adapt many parts of the interface, study modern Mac applications, and rethink details so Xogot would feel true to the platform and the modern idioms on the Mac.
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Our goal is for Xogot to feel like a professional creative environment for game developers: a tool for building games with Godot that can sit comfortably alongside the apps in Apple’s Creative Studio, like Final Cut Pro, Logic Pro, Motion, and MainStage, as well as the other first-class creative and development tools Mac users rely on.
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Our goal is to make running your game on an Apple target feel as simple as choosing the target you care about and pressing play. Want to share your game with friends on a Mac? You should be able to package it up without needing a PhD in certificates, signing identities, and provisioning profiles. Want to test on an iPhone? Xogot will handle the packaging, signing, deployment, and device connection details so you can get your project running and start debugging without fighting the toolchain.
Via Jamie Birch:
This is the most complex (yet well crafted) native Mac app I’ve seen in years. They say it’s SwiftUI, but didn’t clarify whether it’s targeting UIKit for Mac or AppKit – but either way, it’s amazing to see a team build an app on the scale of Xcode from scratch these days.
Previously: