Microsoft Teams Rewrite
Jeff Teper (via Ben Sandofsky, Slashdot):
We have been listening to your feedback which has culminated in a reimagining of Teams from the ground up. The new app is built on a foundation of speed, performance, flexibility, and intelligence—delivering up to two times faster performance while using 50 percent less memory so you can save time and collaborate more efficiently.
[…]
We are targeting the general availability of new Teams later this year in 2023. In the meantime, we encourage our commercial customers using Windows to try the public preview, which is rolling out starting today. We intend to extend the preview release to a broader set of customers, including those using Macs later this year.
[Dropping Electron] But still not going native, but Webview + React.
Microsoft Teams (via Casey Muratori, Hacker News):
This video showcases some of the key speed and performance advantages of new Teams over classic Teams.
The new version takes 9.1 seconds to launch, 3.5 seconds to switch between chats and channels, and uses almost 600 MB of RAM when idle.
Previously:
- Performance of Microsoft Teams
- Visual Studio and Teams Get More Native
- The Persistent Gravity of Cross Platform
- Rebuilding Slack on the Desktop
- Rewriting Facebook Messenger
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Meanwhile, there's a native app for iOS and iPadOS. It's not perfect, but it's also not the bloated, ultra-slow Electron behemoth used on the Mac.
I sometimes wish Microsoft would invest in growing the iPad app into a fully featured macOS app. But I know I gotta be careful what I wish for.
How many billions in revenues are required to write a native, multi platform, slim video conferencing and team comms app?
I did a call with Teams, and it was just sooooo terrible. The video never ever was smooth, despite pegging two cores.