Tuesday, September 19, 2017 [Tweets] [Favorites]

Apple and Design Details

Ryan Lau:

With my 4.7 inch iPhone 7 and iOS 11 GM at hand, there still exist quite a lot of unfinished feeling of Beta software. As a designer, I can’t help writing about my feelings.

I’m writing this to help people with realizing many details requiring further polishes, who hopefully includes folks at Apple and can push forward with changes to improve those details.

The unfinished feeling in iOS 11 mostly comes from UI and animation. UI elements in iOS are quite inconsistent, mixing a variety of UI elements, which might look quite similar but introduce a disconnected feeling for UX. The inconsistency of those elements majorly stems from those UI element updated in iOS 11, such as Large Title and new Search Bar. In my opinion, those newly introduced elements, which might be unfamiliar and new even to Apple engineers, have caused many inconsistent UI experience in iOS 11.

Michael Love:

This is justifiably damning - also suggests Apple is using a lot of custom UI controls they don’t share with devs.

Or, apparently, other Apple teams.

John Gruber:

On the stairs leading down from the lobby to the theater itself, the handrails are carved out of the stone walls. I’ve never seen anything like it. It’s like descending into a large bright atrium that was entirely carved out of stone. It feels built to last, to say the least.

[…]

The hands-on area looked beautiful, and the retractable wall is a nifty architectural trick. It looks like the wall is supposed to be there when the area is closed, and looks like there couldn’t be a wall there when the area is open. Several Apple employees I spoke with were particularly proud of the hands-on area. “Isn’t the hands-on area beautiful?” was an ice-breaking question I was asked in several conversations. Indisputably, the answer is yes. It’s beautiful. But from a practical standpoint it was the worst hands-on area I’ve seen at an Apple event. It was incredibly crowded, and nearly impossible to get your hands on any of the new iPhones, especially the iPhone X. There were way, way too few units available for the number of guests. An hour after the show had ended, the crowds were still three-deep around the sample tables. As a hands-on area after a major product introduction, this room fails the “design is how it works” test.

Brad Ellis:

Dudes, the white pads and watch stand bases match the curve of the table that matches the curve of the building.

John Gruber:

This is one of the two elevators on level P1 of the Apple Park Visitors Center parking garage.

I’m pretty sure Jony Ive has never visited level P1 of the Apple Park Visitors Center garage.

Cabel Sasser:

But this is how it is with construction — you can’t just use Interface Builder!

See also: The Talk Show.

Update (2017-09-21): See also: Mike Rundle.

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[…] Previously: iOS to Drop Support for 32-bit Apps, Apple and Design Details. […]

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