Monday, August 25, 2014

Building 3D With IKEA

Kirsty Parkin:

Every year, CGSociety goes to SIGGRAPH, one of the premier conferences on innovation for the computer graphics and VFX industries in the world. In 2012, we watched as Martin Enthed, the IT Manager for the in-house communication agency of IKEA, gave a short presentation. He told us how their visualisation team had evolved from the use of traditional photography for the IKEA catalogue to a system today, where the bulk of its imagery is CG. I remember leaving the auditorium (which was packed) thinking, “Those natural-looking photographs in the IKEA catalogues are amazing. I can’t believe they’re mostly CG. It’s incredible.” It was such a great presentation that we went and saw it again in 2013 when it was an official talk, and figured you guys might like to know how IKEA did it - what they had to build and innovate to get their still images to look so real. So we made a time to catch up with Martin, and asked him how and why IKEA decided to make the leap from traditional to digital.

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This reminds me of the scene in 'Fight Club' when the narrators apartment fills up with IKEA-esque furniture.

https://www.youtube.com/watch?v=dN8vyO8ILD8

That was CGI, only took Ikea fifteen years to catchup!

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