Tuesday, September 20, 2016 [Tweets]

AirPods

John Gruber:

The problem with Bluetooth isn’t Apple. The problem is Bluetooth. It sucks. There is no open standard for wireless audio that doesn’t suck. “Open” had its chance, and they blew it.

Josh Centers:

The proprietary W1 chip brings several advantages: up to 5 hours of battery life, support for various sensors, purportedly superior audio quality, and most important, easy connections. You’ll be able to pair a W1 device merely by placing it close to an iOS device. Once connected, settings are synced to an Apple Watch, if you have one, and over iCloud to any of your other Apple devices (although Apple didn’t mention the Apple TV). You can simultaneously connect to your iOS devices, Macs, and Apple Watches and, according to Apple, switch seamlessly between them.

[…]

TidBITS Security Editor Rich Mogull was on site at the Apple announcement and had a chance to try the new AirPods. He verified that they fit similarly to EarPods, so if you dislike that fit, don’t waste your money on the AirPods. However, Rich said that they’re overall more comfortable, because there’s no cable drag. Even so, he wasn’t sure that he would use them for running.

John Gruber:

Latency is noticeably better listening to say, keyboard clicks, than with my Beats Powerbeats 2. But it’s still noticeable.

Kirk McElhearn:

No, the real problem is the fact that they’ll be so easy to lose. I can’t understand why Apple would release a product like this.

John Gruber:

I don’t mind Apple’s wired ear buds, but the AirPods feel better and fit better.

Jason Snell:

I think they’re going to be an extremely successful product, and more than that, I think they’re going to create an avalanche of competitors that try to match or beat Apple at their game. This is a product that really does feel magical, in old-school Apple style. It’s a thoughtful application of a bunch of different technologies, largely learned by spending a decade building miniaturized components for smartphones. Apple wasn’t the first company to create this sort of product—Bragi has been there for a little while—but it’ll be the one to popularize them.

[…]

Without a cable, there’s no clicker to play or pause your music, but if you pull one of the AirPods out of your ear, the iPhone pauses automatically—a cue that you’re removing an earbud because you want to hear something in the real world, or are talking to someone. Pop the AirPod back in and the audio begins to play. Take both of the AirPods out and the iPhone switches its audio output back to its own speakers.

Riccardo Mori:

From a user interaction standpoint, I’m not sure that a double tap on the AirPods to activate Siri is such a good idea, unless they can register very light taps. To me, that’s just an invitation to make an earbud drop.

Christina Warren:

I do wish there was some gesture support on the devices for stuff like skip or pause because those are functions I use on my wired headphones ALL THE TIME. Talking is cool but sometimes you just want immediate feedback you can only get from physical contact. Also, it’s just weird to be the person in public who appears to be shouting orders to their imaginary friends.

AirPods aren’t noise canceling, but in my brief experience in a bustling scene, they did a nice job blocking out sound. On a similar note, the microphone is tuned so that when you’re talking, it filters outside noise and just hears your voice. I had no trouble talking to Siri, even in a crowd.

[…]

Let me put it this way: AirPods sound way better than wired EarPods. I know that isn’t saying much, but it’s worth noting when you consider that the design is very, very similar.

John Gruber:

I love AirPods. They’re so good, so clever, so well-designed, and such a pleasure to use that they deserve their own standalone review. They’re not cheap at $159, but they make the $199 Beats Powerbeats2 wireless headphones I bought last year look like a joke.

Ruffin Bailey:

No, the AirPods are an interface. They are your Star Trek communicators. You tap, you get Siri, you ask whatever [Apple] device is near you to do what you need. They’re commoditizing device access.

[…]

You, untethered from any one specific device, with a wealth of ways to access any of them. And as that interface gets less and less substantial, it will gradually fade until it converges with what we now think of as augmented reality. That’s what device integration (that is, having Apple provide all of your devices) buys us, and it’s impressive seeing how what, on their face, are such minor advances (“Hey, Apple’s made Bluetooth headphones!”), really are just small pieces on a much, much larger chess board.

I remain very excited to try the AirPods, although since I don’t have an Apple Watch I really wish they had controls—other than Siri, which is cumbersome and I assume requires a network connection. Still, I think they’re going to be a hit.

Previously: iPhone 7.

Update (2016-09-24): Accidental Tech Podcast reports that there is a preference to make the double-tap play/pause rather than invoking Siri.

Update (2016-09-30): Mark Sullivan:

Veteran Apple engineer Bill Atkinson—known for being a key designer of early Apple UIs and the inventor of MacPaint, QuickDraw, and HyperCard—saw this coming a long time ago. He gave a presentation at MacWorld Expo back in 2011 in which he explains exactly why the ear is the best place for Siri.

John Gruber:

Not 12 percent of iPhone owners. 12 percent of consumers. For a product that Apple has merely announced, but not yet even started advertising. That’s huge. It’s just a survey, so take it with a grain of salt, but anecdotally, I get stopped almost every day here in Philadelphia by people asking if my review unit AirPods are in fact AirPods.

Update (2016-10-03): Mayur Dhaka:

Tap-and-hold wouldn’t work because the Airpods don’t actually detect a tap the way the iPhone’s screen does. It’s accelerometer picks up on the tap-tap movement to trigger Siri. Surely tap-hold could be implemented, but I doubt it would be as accurate.

The root problem is that Apple didn’t want to have any buttons.

Update (2016-10-11): Federico Viticci:

Not only are Apple’s claims accurate, I think they’re downplaying the magic going on inside their W1-powered headphones.

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