iOS 7 Squandered a Year of Third-Party Development on Superficial Changes
Fast-forwarding a year, the effect that iOS 7 has had on third party development is disheartening — which sounds like a fatuous thing to say, since there have been so many well-liked redesigns over the past year. But that’s the rub: the vast majority of third-party developers’ time has been spent redesigning and reimplementing apps to dress the part for iOS 7. Many shops, such as Tapbots and Cultured Code, were forced to delay new products indefinitely while they scrapped ongoing work in favor of reboots. I suspect that many other developers had to make similar decisions.
Can we expect the same from Mac OS X 10.10?
Jared argues that iOS 7 wasn’t urgent, that evolution rather than revolution would have been fine, since customer satisfaction was extremely high with iOS 6. In retrospect I agree, but were I at Apple I would have argued that the situation is like tech debt — UI debt — and it’s best to deal with it quickly, completely, and early.
We spent an entire year with clients (and with our own apps) doing this and it was a huge pain in the ass for only visual style gains.
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