Liquid Glass 27 Slider
Apple said it has heard user feedback, which it “deeply appreciates,” and is now making adjustments to the underlying foundations of how Liquid Glass is constructed. Chief among those changes is a new slider that lets users control transparency, ranging from fully opaque to completely clear.
As well as offering this new degree of customization, Apple is also changing the default way the glass material is rendered, to improve contrast and provide an even more vibrant visual look.
It’s definitely improved. I’m not sure it’s better than pre–Liquid Glass, though. I’m reserving judgement until I use it more, but I’m skeptical of the slider being a good solution. Previously, even going “full” opaque with the Reduce Transparency accessibility setting didn’t make it look good. The slider doesn’t even go as far as that, and I’m not really sure what the point of providing the intermediate options is.
I laughed out loud when that slider showed up in the keynote 😂
Can confirm that if you want to reduce the effects of Liquid Glass as much as possible, using Reduce Transparency in the Accessibility settings on iOS is still the way to go over the new slider that was introduced.
A setting to tint or clear liquid glass?!? Adding UI sliders like this isn’t design.
Design is making a choice, weighing the options and picking the best option.
I’m disappointed at the lack of deeper changes to Liquid Glass, they’re not really addressing the fundamental problem that this is an AI designed to look good superimposed over colorful feeds or photos or whatever and looks annoying and bland on top of plain text
iOS 27 Liquid Glass is more “bubble” than glass to me. More sharp on the edges.
Tell me that’s not Aqua
“We improved Liquid Glass by letting you reduce the effects until there’s no more Liquid Glass”
Well, that’s nice.
The line weights on the new Liquid Glass button elements are so thin that it looks pretty bad when not at 100% scale…
Which it will almost never be on macOS, iPadOS, in the iOS Simulator, or in screenshots… 👀
Since the release of macOS 26 Tahoe, some users have defended the changes made by Apple - specifically, the implementation of Liquid Glass - as being a forward-thinking design was unproblematic, despite many clear and obvious objections that had sound reasoning. These were routinely dismissed as a “You’re holding it wrong” mentality.
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Apple should never have released Tahoe in the state that it was, and I was pleasantly pleased to see that Golden Gate looks like a return to focus on quality and attention to detail.
I think this is about how close we will get to “yeah we messed up Liquid Glass lmao”
Apple very rarely admits mistakes. The fact that they’re rolling back some of the extremeness in Liquid Glass and actively mentioned in the keynote that they very seriously took user feedback, shows just how bad some of it was.
Yes, we need to be able to read text.
Well, that’s the closest Apple is ever going to get to saying “We fucked this up and are rowing back.”
Translation for this new Liquid Glass: We fucked up, our bad.
Hey, I’ll take it.
Two conflicting things can be true at the same time:
- I quite like how retro and Aqua ╳ iOS 6 the new version of Liquid Glass looks
- I feel like the changes to Liquid Glass are a colossal rug-pull that invalidate much of the last 12 months of my development efforts across all my apps
Just as it’s more costly for users and developers when Apple rushes to ship features before ironing out the bugs, massive design changes like iOS 7 and Liquid Glass, released without adequate testing and refinement, waste developer time and burden users with poor design while they wait for Apple to figure out what it actually wants to do.
There’s a chunk of my developer timeline that is very confused that the face-eating leopards are eating their face.
My dudes (all dudes): Apple always tells you to jump. You always jumped. It’s just now you’re realising the giant corporation that will always operate in their best interest is not actually aligned with you. You conformed to it.
…but you’ll keep doing it.
If you want to support macOS Sequoia, you’re now going to have to support three different UI styles. If you want to skip the macOS 26 version of Liquid Glass, you’re going to have to drop support for users on Intel Macs. It’s a no-win situation.
Previously:
- macOS Golden Gate 27 Announced
- iPadOS 27 Announced
- iOS 27 Announced
- WWDC 2026 Keynote
- Liquid Glass Is Permanent
- Liquid Glass Toggle in appleOS 26.1 Beta
- How to Turn Liquid Glass Into a Solid Interface
Update (2026-06-12): Jesper:
That said, iOS 27 still suffers from the basic usability issues with Liquid Glass – like, say, the tendencies to pick up touches and taps in the sliver between the bottom/corner edge of the display and the tab bar. I suppose it is honest from a user interface perspective for links that are visible within that area to be tappable, but it is a terrible user experience. (When is the intent of the user to tap any of those things?) Together with the tinted glass, the solution that springs to mind here is to just extend the tab bar towards the edges, which would solve the problem, but is also what pre-Liquid Glass iOS did.
Update (2026-06-17): Khaos Tian:
lol as part of WWDC 26, they got rid of the Liquid Glass Gallery hosted on developer.apple.com 😂
“They fixed Liquid Glass!”
…are you sure about that? 😅
Update (2026-06-19): trixit:
The inconsistency alone is damning. Buttons and toolbars still look rough even after Apple’s attempts to reign things in, and the corner radius situation remains all over the place. They fixed app windows, sure, but countless dialogs still have that chunky, Duplo-brick quality that made 26 such a visual mess. The new Siri chat app is a perfect example: those conversation bubbles look like they were ported in from a different OS entirely. They just don’t belong.
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What really gives it away, though, is the behavior of the design team itself. They’re already quietly dialing up opacity, adjusting refractions, pulling back on the more extreme glass effects. That’s not iteration, that’s damage control. When a “bold new design language” starts getting walked back before the ink is even dry on the release notes, the writing is on the wall.
The core problem was always philosophical. Transparent, refractive UI elements look striking in a keynote demo. In a professional OS where you need clarity, speed, and visual stability, where you’re actually trying to get work done, they’re a liability.
15 Comments RSS · Twitter · Mastodon
"If you want to support macOS Sequoia, you’re now going to have to support three different UI styles. If you want to skip the macOS 26 version of Liquid Glass, you’re going to have to drop support for users on Intel Macs. It’s a no-win situation."
Eletron devs laughing all the way to the bank.
@Plume Exactly.
If I build a website, it can look and feel as I intend. I can lock and self-host my dependencies to prevent breakage. It would not be subject to the whims of another company with awful design taste that regularly breaks things. I can have finality and move on to produce other things.
If I build an app using Apple's stack, I'm in for a wild ride. Readability will be deprioritized by designers getting paid mid 6-figures who think UI is fashion. What works one year might require weeks of effort to keep running the next year. If I use SwiftUI, I'll live like an always on-call sysadmin, waiting for an unannounced point update to break my work in subtle or obvious ways. There's no finality -- you lose your time and sanity to constant upkeep.
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If you're stuck doing Apple dev, I think the move is: completely ignore macOS 26 users. They can upgrade to 15 or 27.
Quoting Hartley Charlton from Michael's post:
>Apple said it has heard user feedback, which it “deeply appreciates,” and is now making adjustments to the underlying foundations of how Liquid Glass is constructed.
I'm not a developer or in tech. And I apologize if this reads like sarcasm or cynicism—I don't think we need more of those. What's the point of beta releases if not to get feedback and act on it? Why does this seem like Apple only responded to feedback after the official release? Is this another shortcoming of the yearly release schedule, that there isn't enough time for fixing anything more substantial than bugs? Something else?
@NaOH... "Is this another shortcoming of the yearly release schedule, that there isn't enough time for fixing anything more substantial than bugs?"
You forgot one thing - *after* 26.0 ws released (and for macOS that meant releasing a month earlier than usual) they had *eleven* more releases (including dot-dot releases) over the next 9 months. The only annual release is (likely) next September, whether it's ready or not.
"You forgot one thing...."
Bad writing on my part, Dave. Sorry. I should have written, Is this another shortcoming of the yearly release schedule, that there isn't enough time during the beta period for fixing anything more substantial than bugs?
@Kyle Howells:
"Design is making a choice, weighing the options and picking the best option."
This is the most toxic attitude to come from the Ive era, that designers should be opinionated, that they make choices they force everyone else to live with.
Utter nonsense.
Design *for a product* is about making the thing THE USER wants to use. It's not a freaking temple to your magnificence as a designer, it's a *tool* that different, diverse people will need to use in different, diverse ways.
These freaking design NAZIs with their glorious master race idea of universal perfection for a single universally perfect user are a nightmare.
Building systems with the inherent flexibility to be adjusted TO everyone BY anyone is what a designer is supposed to do. The DESIGN is in the system of flexibility, not the visual look.
This is what decades of hollowing out the design education pipeline (seen first hand teaching) does.
"These freaking design NAZIs with their glorious master race idea of universal perfection for a single universally perfect user are a nightmare."
Wow, someone woke up swinging today. I have a lot of complaints about Ive and Apple's designers, but genocide ain't one of 'em.
It's pretty obvious that there are some things designers should decide, and others that users should be able to configure. It's also pretty obvious that a slider that you have to turn up to make text readable falls squarely in the "designers should get this right" category.
Otherwise, this wouldn't be the world's only operating system with this setting.
@Plume
Hey, I'm Someone, not someone. ;)
And I was more referring to the disturbing purity obsession that has become a staple of design culture. People like Ive - Albert Speer, for example, are why what happened, happened. Creative types, overly certain in the rightness of their cause, and the correctness of their decisions.
I find it particularly annoying that people like Steve Troughton-Smith are out there talking about how this is just like Aqua when Aqua was a far superior design system. The new system is still lacking in taste and affordances and still prioritizes how it looks over how it works.
It feels like a lot of people just look at a design and if it has vague visual similarity they declare it the same without looking at all the ways the design system is still broken.
Apple getting rid of persistent scrollbars and no longer designing as if anyone has them turned on is a bad thing.
It's frustrating on phones where Apple set the trend and now it's hard to use scroll bars to rapidly move around large scrollviews. Scroll bars offer a useful control AND an affordance to tell you how long a page is and where you are in the document/page. It's annoying on desktop where you always have to reenable it and they don't design for it much anymore so they don't really look good anymore.
Why are buttons in toolbars in circle jail? Toolbars are already providing clear separation between content and controls, buttons don't need to be inside of circles. If you make toolbars opaque you can even add more colour and detail to your icons to make them easier to use.
It doesn't bode well that the good news everyone seems to happy to get is that Apple reversed *some* of the wrong decisions they made in their last OS releases, as though that's the best we can come to expect from them now: occasionally things get better but stay worse overall compared to several years ago.
This OS is looking like it may be better than Tahoe, but it's still worse than Sequoia, which was worse than Sonoma, and so on (except maybe Big Sur -- that was definitely a local minimum). But that whole era of macOS is still much, much worse than the 10.11-10.14 era.
@Benjamin
"Show Scroll Bars: Always" still exists in System Settings. Naturally, System Settings, the SlopUI posterchild, gets it wrong when you switch to it (its sidebar grows in width). But I wouldn't expect any less from a SlopUI app.
Capsule style toolbar groups have existed since 10.5 as a means to group together related toolbar items, but I agree there's a lot of unnecessary lines around things now which creates visual noise.
The dumbest thing is Toolbar items are cartoonishly large compared to everything else (like 40 points tall). Even in "NuApps" that combine the titlebar and toolbar, it looks stupid to have Toolbar items cartoonishly large next to normal-sized Window close buttons and the rest of the UI under it (scope bars, etc.). The old metrics looked better and preserved information density.
I agree with the general sentiment that iOS largely regressed macOS. Think of all the recent Apple hires whose first OS was iOS. They should be banned from touching macOS. Any tickets they file related to UI/UX should go straight to the trash.
@Bri
Agreed that things are regressing. It's not as ugly and stupid as Tahoe, but it's still a downgrade from what we had. Sometimes I wonder if Liquid Ass was a planned distraction from 3 straight years of AI failure during a bubble in which Apple achieved nothing.
@Hammer
I actually have that turned on at all times. It should be the default and iOS needs the same setting.
Capsule style groups weren't really common in all apps, and it was a bad decision when they did it to the finder, mail, etc... it just adds visual noise in most cases and reduces the space available for app icons. Pages 09 is still the gold standard for good toolbar design for example.
The toolbar icons should be larger than the window capsule buttons because they should be in a separate row. Window titles aren't just a pointless waist of space, they provide a clean drag handle, a place for an informative title that gives you clear place/document information. A titlebar also leaves far more room available for toolbars to show more controls.
@Hammer
I'll relate a story I've seen about "show scrollbars: always".
When Apple had iBooks for Mac as a part of the eBook proofing workflow, you could plug in an iOS device, and iBooks on he Mac would push the unencoded (zip compressed) directory to device as a "proof", and then it would live update on device as you worked on the files on the Mac.
There was a dropdown menubutton that listed all the iOS devices plugged in, so you could choose which one the proof was directed towards.
If you had scrollbars set to "always", the width of the permanent scrollbar caused the row entries for the devices to break to below the visible (and scrollable) bounds of the menulet popup, because their sizes were all hard coded to the full width of the menulet popup.
@Jesper +1
@Someone "idea of universal perfection for a single universally perfect user are a nightmare" - correct, especially when the universally perfect (arbitrary) concept gets scrapped for next year's universally perfect (arbitrary) concept.
@hammer: "If you're stuck doing Apple dev, I think the move is: completely ignore macOS 26 users. They can upgrade to 15 or 27."
No they can't, if they are still running Intel Macs.
I think the move is just keep with the Sequoia design until 28 is out.