Alan Dye Leaving Apple for Meta
Alan Dye, Apple’s vice president of Human Interface Design since 2015, is departing the company. Bloomberg reports that Meta has poached Dye as part of its push “into AI-equipped consumer devices.”
Stephen Lemay, a 26-year Apple design veteran, will take over the role from Dye, who officially joins Meta [to become Chief Design Officer] on December 31.
Can he take Liquid Glass with him?
Dye has been at Apple since 2006, joining the marketing and communication team as a creative director. He transitioned to Jony Ive’s user interface team in 2012 to work on iOS 7, and he worked on subsequent iOS, iPadOS, macOS, watchOS, and visionOS design updates.
I think this is the best personnel news at Apple in decades. Dye’s decade-long stint running Apple’s software design team has been, on the whole, terrible — and rather than getting better, the problems have been getting worse.
I think the fact that Dye considered Meta a good fit gives some insight into why everything he’s influenced at Apple feels so profoundly un-Apple-like.
Frankly, I think we’re all looking forward to some change ahead.
I am sure more will trickle out about this, but one thing notable to me is that Lemay has been a software designer for over 25 years at Apple. Dye, on the other hand, came from marketing and print design. I do not want to put too much weight on that — someone can be a sufficiently talented multidisciplinary designer — but I am curious to see what Lemay might do in a more senior role.
I like [Lemay]! I have a lot of respect for him.
Can we please get designers that remember that computers are bicycles for the mind and not just something to sit there and look pretty?
Previously:
- Alan and Aaron
- John Giannandrea Leaving Apple
- Shipping Liquid Glass
- Design Is How It Works
- One Size Does Not Fit All
- Jeff Williams Retiring as Apple’s COO
- Assorted Notes on Liquid Glass
- Liquid Glass
- 25 Years of the Dock and Aqua
- The Dynamic Island
Update (2025-12-09): Juli Clover:
Meta CEO Mark Zuckerberg today announced plans to launch a creative studio that will be led by former Apple UI designer Alan Dye.
This is a significant hire for Meta, as the company makes a push toward consumer devices like smart glasses and virtual reality headsets. Dye will focus on improving AI features in these devices and report directly to Chief Technology Officer Andrew Bosworth.
Sebastiaan de With (John Gruber, René Fouquet):
this post by Alan Dye on instagram seems almost designed to offend. The horrible “Create Mode” typesetting. Using a Steve Jobs quote to refer to going to Meta. Yikes
I heard that Mark Zuckerberg hates Liquid Glass as much as the rest of us, and gave Alan Dye a pile of cash to stop messing up macOS.
The only way you choose to leave 2 months after shipping a major new design system across all OSs is: you think you’ve finished the job, or you think it can’t be fixed. Either way, it doesn’t reflect well on Dye.
Or maybe it’s not about his work at Apple at all—he’s probably getting a raise and a bigger role in defining the future of VR, which I guess he cared about so much that he remade all of Apple’s platforms to look like visionOS.
Alternate take: Dye was upset he was forced to pretend liquid glass was amazing when everybody, him included, knew it wasn’t ready. But after the Apple Intelligence disaster they needed something to distract the press and the liquid turd was dropped on all third party devs as a result. And so he left after the (expected) bad reception…
But there’s too many small and large, old and new unforced errors that have made macOS worse over the years that I do not buy that theory.
Re: Alan Dye - good riddance!
One thought I had that I haven’t seen elsewhere: his departure may have been preemptive.
He was in Cook’s blindside, but he clearly had detractors within the organization, and it’s possible one would have become his boss during the CEO reorganization.
A “leave before being fired” situation.
All of these things are true:
- Alan Dye should never have had the role he did at Apple
- Dye damaged Apple’s software for years (and for years to come)
- Tim Cook should have removed him long ago
- It’s a huge win for Apple’s users that he left
- Meta has such poor taste that they wanted him
Dave:
Honestly, I think this does nothing for Meta.
Every time a long time Apple exec leaves to join another company or create a new startup, people think that the Apple magic will be reproduced in that other company.
It never is.
And as aesthetically pretty as the Liquid Glass UI is, Alan Dye has never been foundational to Apple’s success.
I predict that this departure will neither hurt Apple nor benefit Meta. It’s a big splash that won’t fundamentally change either company.
The response to Alan Dye’s departure seems universally… gleeful?
Are Meta designers happy about Alan Dye joining them and voiced pleasure publicly on social media?
• • •
juan:
to commemorate alan dye moving from apple to meta, here’s one of his best quotes
Good riddance to the guy who gave us iOS 7 „flat design" that Apple, thankfully, diluted bit by bit over the years. Dye’s latest crime against humanity is the „Liquid Glass“ interface of MacOS 26
For the last year, leading up to what would eventually be known as Liquid Glass, we talked a lot about Apple’s sudden and drastic style change in iOS 7. I kept notes on little things Luka said, mostly because they make me laugh.
Alan Dye may have left for a more lucrative offer from Meta, but this is absolutely a good thing for Apple, which also benefitted from “losing” Jony Ive.
[…]
Not to put too fine a point on it, but they started making products that appealed to themselves. Because since Steve Jobs died, Apple, its executives, and its corporate employees got significantly wealthier. It wasn’t just Jony who took an interest in luxury. The whole company did. Anyone with even a little bit of power in the company started to dress more expensively. They all look like they could walk right out of a fashion advertisement.
This is all to say Apple’s restyling was not just with iOS 7 or even Liquid Glass. It was in how Apple presented themselves as people who had good taste, because that’s their way of communicating authority on the subject of design.
Alan Dye single handedly made me hate using and looking at my Mac.
Not single handed. This was reviewed, approved and implemented by many people, from top to bottom of the hierarchy. That’s what concerns me most: the lack of taste from the top and the lack of will to say no from all levels below. Starting by Craig.
There’s a lot of hate for Alan Dye right now, but keep in mind that the dude did not magically promote himself to a leadership position, at either Apple or Meta. That was the choice of the people above him.
I’ve said for a while that a key problem at Apple has been the lack of taste at the top.
But really, this all goes back further than that, to when Scott Forstall was ousted and Ive was put in charge of both hardware and software design for the first time.
[…]
With the benefit of hindsight, the merging of hardware and software design within Apple felt like a mistake that was born out of necessity, and perhaps convenience, at the time. While it’s natural to think that within a company “design” should encompass both areas, Apple was clearly build differently – until it wasn’t.
[…]
The fact that Apple has now lost two key presenters of recent marquee product unveils in the past few weeks alone, with Abidur Chowdhury (who was tasked with unveiling the iPhone Air in the all-important iPhone keynote!) also bolting for a startup, seems like an issue as well. Apple clearly – clearly – has a retention problem at the moment, something which historically has been one of the company’s main strengths. And to me, that speaks to larger issues up top.
What ended up summed up as skeumorphism eventually wore thin and looked dated (to some) because of the feeling that it was an unimpressive veneer that lacked dynamism and that forced designers to care too much about vain visuals. Reimagining the general thrust of the pre-iOS 7 world and, just to poke Google in the eye, delivering an actual "material"-focused design could have been a great innovation. Make different things look and feel different; have different textures and atmospheres. Provide the things that the typical iOS 6 app wished to deliver but with less effort and more sophistication; make every app feel easy to read visually (in both senses of the phrase) and assent to the fundamental idea that what helped people move through applications twenty and ten years ago still help them today.
Instead, the road towards blurry transparency-ism on top of denatured, austere UIs was taken. As a follow-up for the goofy reduction of title bars and streamlining of all conceivable apps to one general, see-through-sidebar-heavy layout, dipped in bleached white, it bled the platforms equally of usability and personality.
• • •
John Gruber (Mastodon, MacRumors):
What I’ve learned today is that Lemay, very much unlike Dye, is a career interface/interaction designer. Sources I’ve spoken to who’ve worked with Lemay at Apple speak highly of him, particularly his attention to detail and craftsmanship. Those things have been sorely lacking in the Dye era.
[…]
The sentiment within the ranks at Apple is that today’s news is almost too good to be true. People had given up hope that Dye would ever get squeezed out, and no one expected that he’d just up and leave on his own. (If you care about design, there’s nowhere to go but down after leaving Apple. What people overlooked is the obvious: Alan Dye doesn’t actually care about design.)
[…]
So the change in direction we may see — that many of us desperately hope to see — under Lemay’s leadership might be happenstance. More a factor of Lemay being politically safe, as someone predating Dye and outside Dye’s inner circle at Apple, than from Tim Cook or anyone else in senior leadership seeing a need for a directional change in UI design. But happenstance or not, it could be the best thing to happen to Apple’s HI design in the entire stretch since Steve Jobs’s passing and Scott Forstall’s ouster.
[…]
The most galling moment in Dye’s entire tenure was the opening of this year’s iPhone event keynote in September, which began with a title card showing the oft-cited Jobs quote “Design is not just what it looks like and feels like. Design is how it works.” The whole problem with the Dye era of HI design at Apple is that it has so largely — not entirely, but largely — been driven purely by how things look. There are a lot of things in Apple’s software — like app icons — that don’t even look good any more. But it’s the “how it works” part that has gone so horribly off the rails. Alan Dye seems like exactly the sort of person Jobs was describing in the first part of that quote: “People think it’s this veneer — that the designers are handed this box and told, ‘Make it look good!’”
[…]
Said my friend to me, regarding his interactions with Dye and his team at Apple, “I swear I had conversations in which I mentioned ‘key window’ and no one knew what I meant.”
The people I know at Apple speak of Lemay highly.
Steve’s the best manager I’ve ever had and is the perfect person to lead the team. Like Chan, I’m extremely excited about the new era of design at Apple.
One former colleague who worked with Lemay found him less than helpful as a designer and expressed surprise he’d managed to achieve such a senior design role, but Lemay at least seems to have a deep background in UI design. I hope that translates to Liquid Glass improvements.
I hope Stephen Lemay’s first contribution as Head of UI Design at Apple is to make the active window (and buttons) in macOS clear and distinct.
If people are right about Dye, and his successor, I’m really looking forward to seeing things steadily improve. Small improvements, one by one, over the years. Things being fixed, clever touches of usability appearing in dot updates.
It’ll be so healing—quite the contrast to the past few years.
I thought this day would never come. There may be hope again for macOS. Praise be.
It doesn’t really change my decision to dig a tunnel out of the walled garden; it’s an interesting cautionary tale. If #TimApple had wanted to be a leader, he should’ve punted Dye at the first talk of Liquid Glass.
I have to say that just because Alan Dye is leaving, doesn't necessarily mean Apple is now reverting their UI back to what we had before. Sitting out macOS Tahoe probably won't do you any favors as I Liquid Ass will probably stick around for a few years.
With Liquid Glass, while I recognize the value of a consistent design language across all of Apple’s platforms, I can’t help but think of Eudora’s “Waste cycles drawing trendy 3D junk” setting. Liquid Glass can look elegant, particularly on the iPhone, but iOS wasn’t unattractive before. More importantly, I haven’t yet felt that Liquid Glass’s vaunted transparency does anything to make me more productive. Despite Dye’s departure (which appears to have been a surprise to upper management), Apple is unlikely to reverse course on Liquid Glass.
I’m thrilled to see where Apple software design is going next.
Not gonna lie, upon seeing the subject I thought this was a Mac-Pro-style ‘mea culpa’ announcement 😂
• • •
See also: Slashdot, Mac Power Users, Dithering, Accidental Tech Podcast.
Previously:
Update (2025-12-11): Nick Heer:
While I am excited for the potential of a change in direction, I do not think this singlehandedly validates the perception of declining competence in Apple’s software design. It was Dye’s responsibility, to be sure, but it was not necessarily his fault. I do not mean that as an excuse, though I wish I did. The taste of those in charge undoubtably shapes what is produced across the company. And, despite a tumultuous week at the top of Apple’s org chart, many of those people remain in charge. To Snell’s point of not personalizing things, and in the absence of a single mention of “design” on its leadership page, the current direction of Apple’s software should be thought of as a team effort. Whether one person should be granted the authority to transform the taste of the company’s leadership into a coherent, delightful, and usable visual language is a good question. Regardless, it will be their responsibility even if it is not their fault.
Update (2026-01-08): Garrett Murray (Mastodon):
I sometimes think about what we lost along the way as Apple chased ultra-simplicity and luxury. Jony Ive spent a decade slowly removing any trace of personality from every product Apple released.
[…]
I hold the opinion iOS 7 was deeply destructive to the field of user interface design. Arguments can be made that “rich corinthian leather” was getting out of hand across Apple’s operating systems, but at least users understood the affordances—buttons looked like buttons. Suddenly that was stripped away and replaced with blank white screens on which all UI elements were simply Helvetica Neue text in either black or one additional tint color. Is that a string or a button? You wouldn’t know unless you tapped to find out.
[…]
It took 10 years for iOS to recover from iOS 7’s design overhaul. Slowly, gradients returned in a few places. Shadows, depth and, in spots here and there, playfulness. And so it was perfectly timed for Liquid Glass to land and create a whole new suite of problems we had finally solved. Ironically, I think there’s a fair amount of playfulness in Liquid Glass—at least conceptually—but the implementation is sloppy and full of UX transgressions we as an industry are far too experienced to accept.
My wife, who I would describe as the stereotypical iPhone user, is asking me about upcoming Android phones. This is how bad iOS 26 is. She is considering switching platforms. She has never owned an Android phone in her life. She uses Apple services almost exclusively (except where I could convince her to not do it, like Email). iOS 26 is so buggy, so ugly and so hard to use that she is willing to throw that away.
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3rd day of December and a Christmas miracle already. Praise be.
Gurman calling this a coup is correct -- it just isn't one for Meta. He's a perfect fit over there, a helping of terrible taste to go with their terrible products and ethics.
That Louie Mantia quote made me wince until I followed the link and realized he was talking about Dye’s replacement!
I know we're told not to judge books by their covers, but humans absolutely do. Because it's almost always right. I always thought Jony Ive looks like he's cosplaying a shaved testicle, and Dye a testicle with a Warby Parker subscription. But Lemay just looks like a regular human being. I find this reassuring.
> Can he take Liquid Glass with him?
And all the terrible icons he’s been responsible for even before looking glass.
Horrible "designer" responsible for the hideous Liquid Ass work will now have a chance to further uglify all the ugly Meta stuff. Good luck to all players!
I laughed at Guzman's takes, but disagree with one point: /We/ don't have to clean up anything. This is Apple's mess. Devs only need to practice better discernment, recognize when Apple is going Full Retard, and *not* follow them off a cliff. If only all things Swift got the same dev response that Liquid Ass got…
Apple has to find that Courage and admit they fucked up and revert LA. But I have low hopes because Apple didn't fire Dye, which means they still don't recognize LA is complete trash.
UI design is only half of the problem leading to the slow demise of macOS. Now I would like to see changes at software engineering. I don’t know who decided for annual releases, Swift everything and to compromise on quality to the point even general public recognises there’s a problem. But that Direct Responsible Individual should go. To Meta if possible.
Wait wait wait. So all this time Alan Dye was the marketing person who came over after Forstall was relieved of duty, and is responsible for this lost decade in interface design? He was the one responsible for that absolute abomination of the iOS 7 redesign?
Also, agreed @Hammer, Swift should have gotten far more pushback than it did, the only thing that saved it imo, was that Apple was still riding the highs of their reputation as being high quality and tastemakers, so it was harder to question/push back. It's not like Objective-C didn't need to be modernized, but it really could have just been modernized gracefully over time. They forced a hard choice on themselves that they didn't need to make, and I'm afraid far more damage was done with Swift than the Liquid Glass.
If there's anything that's going to trip Apple up, aside from being too reliant on China as a supplier, I actually fear it's going to be Swift.
@Ben It’s not what I would have built, but I think Swift itself is mostly fine or at least fixable. It’s the frameworks (SwiftUI, Concurrency, SwiftData) that seem like the long-term problem.
Lmao what a beautiful parting gift. Guy drops this Liquid Glass disaster and then just bounces.
> I laughed at Guzman's takes, but disagree with one point: /We/ don't have to clean up anything. This is Apple's mess. Devs only need to practice better discernment, recognize when Apple is going Full Retard, and *not* follow them off a cliff. If only all things Swift got the same dev response that Liquid Ass got…
@Hammer @Ben Real talk - we've been saying it...the same three or four of us in the comments section here while everyone else is just following Apple down the Swift Concurrency nightmare road.
To make this Christmas really great...get those Swift people out too. Then follow the five steps listed here:
https://mjtsai.com/blog/2025/11/14/roadmap-for-improving-the-swift-type-checker/#comment-4331676
Rip Liquid Glass out and at the same time quietly begin the transition to Objective 3.0.
iOS 27 is a perfect time to revert Liquid Glass (or replace it)
>He was the one responsible for that absolute abomination of the iOS 7 redesign?
Nope, that's on Jony Ive, who admittedly thought design is about how it looks.
@Michael - Maybe it's a *me* problem, but I have been straddling C# and Objective-C pretty hard the last few months. Huge, massive project that I hope will float up onto your radar one day. :)
Objective-C feels old, but it's been getting out of my way and just letting me work.
With Swift, I don't know, I don't even want to read it, saying nothing of actually writing it. Tracking the changes from the outside, it seems like it's a moving target that's completely unsettled, ten years later. I think that shows up in the form of poorly working platform technologies that you mention: SwiftUI, concurrency, Swift Data...
In contrast, that Classic Finder project I did years ago (https://github.com/bszyman/classic-mac-finder)? I originally wrote the drawing code in Swift (probably version 2 or 3), then Apple broke it, I got frustrated and rewrote it in Objective-C. I haven't touched the project since 2018. You can clone that GitHub repo, build and run it with absolutely zero issues today.
I guess props to all the other Apple developers who have overcome this, but to me it says that there are major foundational issues in that stack. JavaScript, at one point, had books written about it titled: "Javascript, the good parts," so maybe that's what everyone does - knowingly use "the good parts" of Swift? That doesn't mean that the thinking and approach of Swift isn't wrong.
C# has most (all?) of the benefits Swift purports to address, except... IDK, it just doesn't feel so awful to work with. I use and rely heavily on the type system, generics, interfaces, dependency injection, async/await for concurrency... Microsoft has made plenty of changes between .NET 8 and .NET 10, and they somehow hardly if ever break my code. The compiler and tools don't ever seem to give up on me, not like what I read about the Swift compiler just deciding to time out.
Maybe it's just because Rider (to me) is a better code editor than Xcode. I just can't put my finger on it, exactly.
@ObjC4Life - I know! I feel kind of bad about blowing up Michael's blog with Swift criticism all the time (sorry Michael, your website is kind of the place for actual thoughtful discussion on these things (I'll never forget that epic rant from "Haas" (?) about how AppleScript was junk from a few years ago...)). But it does concern me that Apple can't seem to get a grip on this, and how much of a threat it is. Everything rides on top of the platform language, so if they could please not screw up the only other major computing platform out there that I also happen to love...
It's like Apple's classic frameworks (AppKit and UIKit) are sane and solid bets, meanwhile Microsoft had made a huge mess out of their framework story (Win32, no WinForms, no WPF, no WinUI, no wait we're actually not killing WPF and we're going to open source WinForms, no wait here's MAUI...). Meanwhile, Apple can't get their modern language in shape, but Microsoft's language design and tooling have never been better. Both foundational problems and existential threats for each company, IMO.
This is probably fantastic news for Apple. But the fact that Gruber thinks Apple replaced Dye with Lemay for political reasons, rather than based on an understanding of the damage Dye did to Apple and an attempt to correct course, is telling.
Also, another example of an incompetent old white guy failing upward. This guy fucked up the Mac, peaced out, and is laughing all the way to the bank.
> JavaScript, at one point, had books written about it titled: "Javascript, the good parts,"
The thing with JavaScript is that you *could* just ignore the garbage and end up with a really decent functional programming language.
@Ben Yes, Swift is unsettled, but I don’t see why it couldn’t be polished. Bugs and performance aside, I mostly like writing and reading it. But I’ve thought this for 10 years and they haven’t fixed the issues. I’ve assumed it was a matter of focus, but you could be right that the problems are foundational. Whereas with the frameworks I think they might be going down wrong paths, so I don’t even see what the fix could be.
@Plume Where does Gruber say Apple did it for political reasons? My read is that he thinks Dye initiated this. He got himself a promotion, as you say. Actually, not that dissimilar to some of the Swift people who left… Or I guess you just mean, given that Dye is leaving, they chose his successor for political reasons? That is telling but not at all surprising. They must liked what he was doing if they kept giving him more power. It’s not like he suddenly changed style/direction.
Yes, I meant specifically the promotion of Lemay. Gruber wrote about it here:
"So the change in direction we may see — that many of us desperately hope to see — under Lemay’s leadership might be happenstance. More a factor of Lemay being politically safe, as someone predating Dye and outside Dye’s inner circle at Apple, than from Tim Cook or anyone else in senior leadership seeing a need for a directional change in UI design."
I can't remember a time I've seen people so happy for someone to leave a company except since maybe Ballmer.
I agree with the general sentiment now that the initial joy of hearing the news has worn off. It's very worrying that this happened because Dye chose to leave rather than Apple firing his ass for ten years of interface regression.
> I can't remember a time I've seen people so happy for someone to leave a company except since maybe Ballmer
Yup. I read some of the comments on Hacker News and didn't find one that was complimentary to Dye or Liquid Glass.
How the hell does this guy get a job at Meta? He left and wasn't fired so it probably is a better paying one too! I'm starting to think these tech executives in Silicon Valley are part of a secret society. Their actual job performance means nothing, how their customers feel about their work means nothing. These guys get juiced in and we can never fucking get rid of them. Near monopoly status - just fuck up whatever you want and the money still rolls in.
@ObjC4Life The job at Meta is a pretty obvious one for Dye; Apple have been fanfic-ing Meta's UI style for ages. Dye clearly thinks the Apple Vision Pro is what UI should be - everything he's been doing as head of UI at Apple has been to try to make things look like they would on a VR headset.
Look at Finder - going with the top to bottom side bar, even though cramming the title and the buttons to the right side ruins the utility of both, like the sidebar is a bezel you can grab in your hand, rather than having the full width titlebar and tools section as the dominant grab point.
Meta are putting immersive headset computing in everybody's reach *today*, with disposable-priced disposable obsolescing performance, rather than Apple's disposable obsolescence performance, at multi-year capital asset prices.
While I personally wouldn't use a Meta product, in the VR space they are the default choice, and you need to have specific reasons to *not* just get a Quest 3.
From his perspective, he's going to where the puck will be.
Even assuming the best, ie that Lemay wants to move macOS back to a HIG-centric UI/UX, it is going to be a slow and difficult task. The pervasiveness of bad patterns, even as simple as prioritizing whitespace over information density, blindly unified control elements between platforms, not to mention far more subtle but destructive patterns, have surely become almost instinctive among an entire generation of otherwise talented designers.
So he will face not just the inherent complexity of transition bad patterns back to better patterns without it being too jarring to users. He’ll also face micro-battles every time with designers whose training at leaves them less able to quickly grok the “why”. That’s not even accounting for remaining Dye-oriented designers with influence that explicitly fight such changes.
I am 100% rooting for the best case, but I’m just trying to temper my excitement.
It's certainly good news, but I worry that we might end up learning that Dye _wasn't_ the one responsible for the decline in OS-level software quality over the past 10 years. I hope he was. But maybe he wasn't. It leaves the question, why would all of the other execs who have been at Apple for decades (like CF, PS, GJ...) not object to the decline in software quality? Especially during a period where the hardware quality increased dramatically. Surely those guys have much more power than Dye. Did they say anything?
> It leaves the question, why would all of the other execs who have been at Apple for decades (like CF, PS, GJ...) not object to the decline in software quality? Especially during a period where the hardware quality increased dramatically. Surely those guys have much more power than Dye.
Because they are also responsible for the decline? I can see who CF is and he’s certainly responsible for it. He should be invited to go to Meta. PS has been busy breaking the Mac via the Mac App Store. GJ, no idea what he has ever done for real at Apple, so I will exclude him from the suspects for the time being.
I think Gruber hit it on the nose.
Marketing folks care how it looks because it sells products or it looks good. (That forgives lots of the fashion world’s choices but not appropriate for the mainstream)
UI Designers care how it works because they care about their users and it actually working (and that they usually actually use the software they design and are experts on it)
What was great about Jobs and Ive was that they were in tension with each other — how it works (Jobs) and how it looks (Ive) — and we often got the best of both. and more importantly, that Jobs had the final say. That’s been lacking since Jobs died.
So, crossing my fingers that there’s a re-prioritization towards “how it works” comes back, with broader executive support, and that this fellow (or his team) has good instincts.
I'm still very skeptical that this one change of personnel will actually right the ship. There's a lot more dysfunction at Apple than just the UI design. Let's not forget all of the bugs, and half broken security theater, and all of the other daft decisions they've made over the last decade.
I agree Bri, perhaps the anticipated succession of mr. Cook will bring momentum to the change but I'm not holding my breath
It must be tough to ba Apple. Everyone songs your praise and day you are superior.
Then a guy jumps ship and all of a sudden it's "Finally we got rid of the guy who has turned MacOS into a flaming third for the last decade"