visionOS 26 Announced
Everyday interactions become more immersive and personal, with widgets that integrate into a user’s space, spatial scenes that use generative AI to add stunning lifelike depth to photos, striking enhancements that make Personas feel more natural and familiar, and shared spatial experiences for Vision Pro users in the same room.
visionOS 26 also adds support for 180-degree, 360-degree, and wide field-of-view content from Insta360, GoPro, and Canon, while new enterprise APIs allow organizations to create spatial experiences unique to visionOS. And with support for PlayStation VR2 Sense controllers, players can enjoy a new class of games on Apple Vision Pro.
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Users can select spatial browsing to transform articles on Safari, hide distractions, and reveal spatial scenes that come alive as they scroll. Web developers have the ability to embed 3D models directly into web pages, letting users shop and browse with depth and dimension, and see and manipulate 3D objects and models right in Safari.
These are almost all updates to visionOS that folks have wanted from the beginning and I’m really glad that Apple hasn’t given up on the platform.
Previously:
Update (2025-06-11): Samuel Axon:
All told, the updates planned for visionOS 26 aren’t going to fundamentally transform Vision Pro or make it a breakthrough mainstream device—the price of the Vision Pro precludes that. Instead, most of them promise to refine the experience by adding features that are typical for other mixed-reality platforms and refocusing on the wins the platform has had, de-emphasizing the misses.
Update (2025-06-12): Jason Snell:
Spatial Personas are now the default, and there’s an entirely new Persona engine that makes them look remarkably better. The old Personas looked good straight on, but from a bit of an angle, they looked like a face tacked on to a flat piece of cardboard or something. These new Personas capture more of the side of the head, capture hair and eyelashes better, and do an incredible job of capturing skin details. Unfortunately, while beards look better, they still limit a Persona’s mouth movement.
Another drive forward is geographic persistence. In the long run, assuming AR glasses are a thing (which is what we’re all assuming here, because that’s why this whole project exists), you’ll want to be able to place an item somewhere and have it appear there when you come back to it later. In previous versions of visionOS, there was basically no item persistence at all—if you rebooted the Vision Pro, all your windows were closed, and you needed to set them up again.
visionOS 26 fixes all of that. Now you can leave items in one place and they’ll appear when you enter that space, even if the Vision Pro has rebooted or shut down in the interim. Windows are always where you left them. It’s great for short-term reusability, and a must if you take the long view.