Friday, September 13, 2024

Canceling the Unity Runtime Fee

Matt Bromberg (via Tim Sweeney, Hacker News):

We want to deliver value at a fair price in the right way so that you will continue to feel comfortable building your business over the long term with Unity as your partner. And we’re confident that if we’re good partners and deliver great software and services, we’ve barely scratched the surface of what we can do together.

So we’re reverting to our existing seat-based subscription model for all gaming customers, including those who adopt Unity 6, the most performant and stable version of Unity yet, later this year.

[…]

Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. This means more of you can use Unity at no cost.

[…]

Unity Pro: An 8% subscription price increase to $2,200 USD annually per seat will apply to Unity Pro.

[…]

A 25% subscription price increase will apply to Unity Enterprise. Unity Enterprise will be required for customers with more than $25 million USD of total annual revenue and funding.

Rui Carmo:

I mostly liked Unity and might go back to fiddling with it if I ever find the time, but to be honest Godot is a much better fit for my kids’ projects and I love the way it’s such a small, nimble engine that you can download and run on just about anything.

But I just have to thank them for having effectively bolted a jetpack onto the Godot community, because it’s been a wild ride and I’ve learned a lot playing with it over the past year.

Also, they apparently went to the trouble of removing/redirected the former announcement–but the Internet never forgets[…]

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