iDOS 3 Rejected From the App Store
Initially they rejected the submission because it was same as iDOS 2, but after I explained to them that I can not continue under iDOS2 [because Apple had blocklisted it], then they rejected again as “Design spam” on the basis that there has been many submissions lately with the exact same design.
I don’t actually care much about the copycats, but just can’t understand why it’s difficult for Apple to check my account history and tell which is the original.
They took two months to review the submission and then rejected it:
They have decided that iDOS is not a retro game console, so the new rule is not applicable. They suggested I make changes and resubmit for review, but when I asked what changes I should make to be compliant, they had no idea, nor when I asked what a retro game console is.
iDOS rejected from the App Store because it is “not a retro game console”. Nor is the C64, but that has several emulators already on the App Store. Apple rules incoherent yet again. More at 11.
This also makes me increasingly think that the only reason Apple opened this up was the screw with AltStore. Delta was the headline act. But now people have some emulators, they’ll stop moaning. Although I do now wonder 1) what happens to MAME for iOS, 2) what happens to FBA (already on the App Store), and 3) what major changes Apple will now require of RetroArch, that is if Apple’s even remotely aware of what that emulator actually is or does.
Seeing as Apple makes a distinction between PCs and Consoles, as per their UTM ruling, making a distinction between phones and consoles [for government regulation] should be A OK (Apple OK)
Previously:
- UTM Blocked Outside App Store via Notarization
- iOS Retro Console Game Emulators
- Delta’s 10-Year Journey to the Top of the App Store
- Delta Emulator in the App Store
- Allowing iOS Game Emulators and Mini Apps
- iDOS Emulator to Be Removed From the App Store
Update (2024-06-25): See also: Hacker News.