Archive for June 30, 2011

Thursday, June 30, 2011

Final Cut Pro X FAQ

Apple:

Can I purchase a volume license? Final Cut Pro X, Motion 5, and Compressor 4 Commercial and Education Volume Licensing will be available soon via the Apple Online Store for quantities of 20 or more. After purchasing, customers will receive redemption codes they can use to download the applications from the Mac App Store.

What about third-party developers?

Obligatory MobileMe Filtering

Mike Conley on MacInTouch (via Gary Robinson):

It’s fairly clear to me that Apple is silently filtering outgoing E-mail; no notice is given when a message is dropped. On what grounds they feel it reasonable to do this and using what criteria are not clear to me, but, as far as I’m concerned, there is simply no justification for this policy.

He also notes that, as of last summer, it’s no longer possible to turn off MobileMe’s junk filtering of incoming messages. This means that good messages can end up in a Junk mailbox even though SpamSieve didn’t think they were spam. If you care about your e-mail, you should have your own domain name. Otherwise you are at the mercy of a particular host’s policies and availability.

Update (2011-07-08): Cult of Mac noticed filtering of outgoing messages, too, and got confirmation from Apple that they spam-filter sent messages.

Pushing iCloud

Guy English:

iCloud builds on a single, high capacity, short message distribution system. Apple has called it “Push Notifications” before but, really, there’s a lot more to it than that. The advantage Apple gains from this isn’t apparent if you’re looking at software checklists — I’d bet there’s an Android announcement in a week or so that claims all the features iOS 5 promises. The thing is this, and it’s an important thing — always bet on the technologies that scale. […] Apple is now betting that multiple applications maintaining their own connections to disparate servers will end up performing poorly on mobile devices. I believe they’re right.

Designed for Use

Looks like a great new book by Lukas Mathis.

Designing GitHub for Mac

Kyle Neath:

Remember web development in 2004? When you had to create pixel-perfect comps because every element on screen was an image? That’s what developing for Cocoa is. Drawing in code is slow and painful. Images are easier to work with and result in more performant code.

He has an interesting perspective about the things that Cocoa makes much more difficult than you would think they need to be.