Growl on The Verge
Thomas Houston interviews Christopher Forsythe:
We didn’t make any real tradeoffs with regards to functionality, there’s actually more functionality in the 1.3 line of releases than there is in the 1.2 line of releases. We did need to change from a free to a paid model in order for development to continue. There were a few big issues that caused us to need to switch to a paid model overall.
We had a few big soul crushing issues prior to Growl entering the app store, and the majority of those simply went away when Growl hit the app store.
Growl 1.3 is an improvement in many ways, but there’s a lingering bug that causes it to max out my CPU until I try to quit it, at which point it crashes.