{"id":48018,"date":"2025-06-10T16:18:22","date_gmt":"2025-06-10T20:18:22","guid":{"rendered":"https:\/\/mjtsai.com\/blog\/?p=48018"},"modified":"2025-06-29T16:30:55","modified_gmt":"2025-06-29T20:30:55","slug":"liquid-glass","status":"publish","type":"post","link":"https:\/\/mjtsai.com\/blog\/2025\/06\/10\/liquid-glass\/","title":{"rendered":"Liquid Glass"},"content":{"rendered":"<p><a href=\"https:\/\/www.apple.com\/newsroom\/2025\/06\/apple-introduces-a-delightful-and-elegant-new-software-design\/\">Apple<\/a> (<a href=\"https:\/\/developer.apple.com\/design\/\">Apple Design<\/a>, <a href=\"https:\/\/news.ycombinator.com\/item?id=44226612\">Hacker News<\/a>, <a href=\"https:\/\/www.macrumors.com\/2025\/06\/09\/apple-announces-liquid-glass\/\">MacRumors<\/a>, <a href=\"https:\/\/apple.slashdot.org\/story\/25\/06\/09\/1726200\/apples-new-design-language-is-liquid-glass\">Slashdot<\/a>):<\/p>\n<blockquote cite=\"https:\/\/www.apple.com\/newsroom\/2025\/06\/apple-introduces-a-delightful-and-elegant-new-software-design\/\"><p>Apple today previewed a <a href=\"https:\/\/www.apple.com\/os\/\">beautiful new software design<\/a> that makes apps and system experiences more expressive and delightful while being instantly familiar. It&rsquo;s crafted with a new material called Liquid Glass. This translucent material reflects and refracts its surroundings, while dynamically transforming to help bring greater focus to content, delivering a new level of vitality across controls, navigation, app icons, widgets, and more. For the very first time, the new design extends across platforms &mdash; iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26, and tvOS 26 &mdash; to establish even more harmony while maintaining the distinct qualities that make each unique.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/sdw\/status\/1932204581989274107\">Sebastiaan de With<\/a> (<a href=\"https:\/\/news.ycombinator.com\/item?id=44231892\">Hacker News<\/a>):<\/p>\n<blockquote cite=\"https:\/\/x.com\/sdw\/status\/1932204581989274107\">\n<p>If you&rsquo;re a designer, don&rsquo;t miss the &ldquo;<a href=\"https:\/\/developer.apple.com\/videos\/play\/wwdc2025\/219\">Meet Living Glass<\/a>&rdquo; session on the WWDC Developer app. Incredible.<\/p>\n<\/blockquote>\n\n<p>If we put aside the <em>functionality<\/em>, such as the return of the bottom toolbar in Safari, I think most of the iOS changes <em>look<\/em> pretty good. I like the icons. I like that buttons look more like buttons. The main problem is that there&rsquo;s far too much transparency. I don&rsquo;t know why we have to keep going through this cycle where Apple makes the text hard to read, then gradually fixes most of it, then makes it bad all over again.<\/p>\n\n<p>Somehow, I don&rsquo;t think any of this really works on macOS. The glass look just doesn&rsquo;t seem to translate well. I think the sidebars and the heavily shadowed toolbars look ridiculous. I don&rsquo;t like the corner radii or the icons in the menus. It&rsquo;s by far the least attractive version of macOS, in my opinion, and I say that as someone who was not fond of the Big Sur redesign.<\/p>\n\n<p>&#8226; &#8226; &#8226;<\/p>\n\n<p><a href=\"https:\/\/iosdev.space\/@adam\/114654946630533736\">Adam Overholtzer<\/a>:<\/p>\n<blockquote cite=\"https:\/\/iosdev.space\/@adam\/114654946630533736\">\n<p>It is interesting (and bad) that after the iOS 7 and Big Sur redesigns worked to thin or eliminate borders, these new designs for iOS and macOS have the thickest, heaviest borders those platforms have ever seen. They may say it&rsquo;s insets and padding and depth and shadows, but big fat borders is what they are.<\/p>\n<\/blockquote>\n\n<p>I don&rsquo;t understand how removing borders and chrome (in the previous redesign) and adding them back <em>both<\/em> bring &ldquo;greater focus to a user&rsquo;s content.&rdquo;<\/p>\n\n<p>&#8226; &#8226; &#8226;<\/p>\n\n<p><a href=\"https:\/\/mastodon.social\/@stroughtonsmith\/114654557193606934\">Steve Troughton-Smith<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@stroughtonsmith\/114654557193606934\">\n<p>The visionOS design language was gorgeous. This&#8230; this is something entirely different<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/weathergraph\/status\/1932002525344887173\">Tomas Kafka<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/weathergraph\/status\/1932002525344887173\"><p>I am not excited about the rumored iOS redesign - current iOS seems fine, and it takes \n@apple\n 3+ years to stabilize a design change and fix the papercuts they accidentally introduced by attempting to do too much.<\/p><p>Busywork exercise for both Apple and 3rd party devs.<\/p><p>Writing this because I actually like iOS, and I think the current design is strong enough to support everything the next decade years can bring, and those developer-decades are needed elsewhere &#8230;<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/reverttosaved.com\/2025\/06\/10\/liquid-glass-apple-vs-accessibility\/\">Craig Grannell<\/a>:<\/p>\n<blockquote cite=\"https:\/\/reverttosaved.com\/2025\/06\/10\/liquid-glass-apple-vs-accessibility\/\">\n<p>While I&rsquo;m more writer than designer these days, I was trained in the visual arts. I was always taught that clarity and legibility should be at the forefront of anyone&rsquo;s mind when designing. Surely, that&rsquo;s even more the case when creating an operating system for many millions of users. Yet even in Apple&rsquo;s press release, linked earlier, there are multiple screenshots where key interface components are, at best, very difficult to read. That is the <em>new foundational point<\/em> for Apple design. And those screenshots will have been designed to show the <em>best<\/em> of things.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/MKBHD\/status\/1932192750595870935\">Marques Brownlee<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/MKBHD\/status\/1932192750595870935\"><p>I&rsquo;m a bit concerned with readability<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/MishaalRahman\/status\/1932167293305598128\">Mishaal Rahman<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/MishaalRahman\/status\/1932167293305598128\"><p>I&rsquo;m glad Google decided to heavily blur the background with Android&rsquo;s Material 3 Expressive redesign.<\/p><p>Had they decided to make things more transparent, it would&rsquo;ve looked worse! iOS 26 suffers from having too much transparency, IMO.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@marcel\/114654936816772477\">Marcel<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@marcel\/114654936816772477\">\n<p>This might be good graphic design but I&rsquo;m not convinced this is good software design. Apparently an unpopular opinion in Apple HQ: Text should be readable.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@marcoarment\/114654546305457942\">Marco Arment<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@marcoarment\/114654546305457942\"><p>This looks awesome as long as you don&rsquo;t need to read any of the text in the glass blobs with stuff behind them<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/tomwarren\/status\/1932148310191776005\">Tom Warren<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/tomwarren\/status\/1932148310191776005\"><p>can&rsquo;t wait to not be able to read anything on my iPhone<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/bsky.app\/profile\/kirkville.com\/post\/3lr7cuhpev22t\">Kirk McElhearn<\/a>:<\/p>\n<blockquote cite=\"https:\/\/bsky.app\/profile\/kirkville.com\/post\/3lr7cuhpev22t\">\n<p>First impressions of Apple&lsquo;s new design: they&rsquo;re sacrificing usability for bling. And android&rsquo;s new redesign looks a whole lot better.  <\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/rjonesy\/status\/1932177214910664826\">Ryan Jones<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/rjonesy\/status\/1932177214910664826\">\n<p>Feels exactly like iOS 7 &#x2013; way too far at first.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/Freerunnering\/status\/1932194748082557313\">Kyle Howells<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/Freerunnering\/status\/1932194748082557313\">\n<p>This is awesome! For a few minutes.<\/p>\n<p>I do not want this enabled constantly on my phone though!<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/joshpuckett\/status\/1932153925978972366\">Josh Puckett<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/joshpuckett\/status\/1932153925978972366\"><p>I love that we&rsquo;re back to &lsquo;ok but which of these toggles is on and which is off&rsquo;?! in iOS<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@b3ll\/114655843254782596\">Adam Bell<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@b3ll\/114655843254782596\"><p>I genuinely love how much more depth iOS&rsquo; icons have now. <\/p><p>The Camera icon is <em>night and day<\/em> better.<\/p><p>So much more charm than the flat, simpler ones.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/bzamayo\/status\/1932156947106807889\">Benjamin Mayo<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/bzamayo\/status\/1932156947106807889\">\n<p>Time is a flat circle, something something.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/_saagarjha\/status\/1932123568109965670\">Saagar Jha<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/_saagarjha\/status\/1932123568109965670\">\n<p>&ldquo;Thoughtfully designed groups of controls free up space for your content&rdquo;<\/p>\n<p>Guys we invented hamburger menus<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/bsky.app\/profile\/felixschwarz.bsky.social\/post\/3lr72bcjruc26\">Felix Schwarz<\/a>:<\/p>\n<blockquote cite=\"https:\/\/bsky.app\/profile\/felixschwarz.bsky.social\/post\/3lr72bcjruc26\"><p>Maybe it&rsquo;s not so bad when seen on device, but from this screenshot iPadOS&rsquo; new look really pains my eye:<\/p><ul><li>the radius of sidebar &amp; window don&rsquo;t match<\/li><li>the small traffic light icons just look really off next to the toolbar icon<\/li><li>that icon also looks off next to the free-floating toolbar icons<\/li><\/ul><\/blockquote>\n\n<p>&#8226; &#8226; &#8226;<\/p>\n\n<p><a href=\"https:\/\/x.com\/sdw\/status\/1932135409422905792\">Sebastiaan de With<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/sdw\/status\/1932135409422905792\">\n<p>This is a whole new macOS.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/jmfd\/status\/1932183249230712872\">Jonathan Deutsch<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/jmfd\/status\/1932183249230712872\"><p>Apple just made a nano-texture display on its hardware to reduce the issues with using glass. Then they added all the flaws of glass back via software&#8230;<\/p><p>&#8230;The call is coming from inside the house! &#x1F631;<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/tina__nigro\/status\/1932166678697451826\">Tina Debove Nigro<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/tina__nigro\/status\/1932166678697451826\">\n<p>Just installed macOS Tahoe and I have very mixed feelings. It feels very cluttered, so many effects and shadows and overlays and my brain does not like it<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/daringfireball.net\/linked\/2025\/06\/09\/apple-intro-liquid-glass\">John Gruber<\/a>:<\/p>\n<blockquote cite=\"https:\/\/daringfireball.net\/linked\/2025\/06\/09\/apple-intro-liquid-glass\">\n<p>There&rsquo;s some stuff in MacOS 26 Tahoe I already don&rsquo;t like, like putting needless icons next to almost every single menu item. But overall my first impression of Liquid Glass on MacOS is good too.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@marioguzman\/114656280801707003\">Mario Guzm&aacute;n<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@marioguzman\/114656280801707003\"><p>Check out the cool animations folders have when you drag a file over them&#8230; they open up. Then if they&rsquo;re filled, the folder shows papers in them, otherwise they don&rsquo;t. They also have an animation for when the file does actually move into it.<\/p><p>This was in Mac OS X even in the Tiger days but nice they bring back some charm. I also like these folders more than the one we previously had with Big Sur to Sequoia. They look far less childish.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mas.to\/@Cykelero\/114658853078972685\">Nathan Manceaux-Panot\n<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mas.to\/@Cykelero\/114658853078972685\">\n<p>The disconnect is strange: Apple keeps talking about putting the focus on content rather than chrome; but the new UI elements are literally the most prominent thing in the new design. Raised sidebar, raised toolbar buttons&mdash;aesthetically these are nice, but they&rsquo;re so attention-grabbing?!<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/bzamayo\/status\/1932136072625914056\">Benjamin Mayo<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/bzamayo\/status\/1932136072625914056\">\n<p>How to update your app for the new design: <code>cornerRadius * 5<\/code><\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/steipete\/status\/1932173748070908363\">Peter Steinberger<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/steipete\/status\/1932173748070908363\">\n<p>The shadow is way too harsh.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.online\/@octothorpe\/114656566490764156\">CM Harrington<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.online\/@octothorpe\/114656566490764156\"><p>I&rsquo;m so glad my cooooonnnntteeeeeeennnnt has more room!<\/p><p>(which is also a lie, because they made the UI chrome like, way bigger, and added insets inside of insets inside of insets).<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mas.to\/@dnanian\/114656555680261634\">Dave Nanian<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mas.to\/@dnanian\/114656555680261634\">\n<p>Because it&rsquo;s just so <em>readable<\/em>!<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/bsky.app\/profile\/felixschwarz.bsky.social\/post\/3lr7cdfo4e225\">Felix Schwarz<\/a>:<\/p>\n<blockquote cite=\"https:\/\/bsky.app\/profile\/felixschwarz.bsky.social\/post\/3lr7cdfo4e225\"><p>I really hope Apple will improve the contrast of the new UI on macOS before release.\nLooking at Finder, f.ex., as it is right now, everything looks like it&rsquo;s bleeding together - with barely identifiable boundaries between sidebar and content.<\/p><p>\nTurn on the Status Bar and Path Bar at the bottom and it looks <em>really<\/em> off, highlighting the challenges text-rich and information-dense UIs will run into when adopting the &ldquo;extend content below the sidebar&rdquo; concept of Liquid Glass.\n<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@chockenberry\/114654544934649032\">Craig Hockenberry<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@chockenberry\/114654544934649032\">\n<p>I&rsquo;m getting pinstripe flashbacks.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/chaos.social\/@uliwitness\/114654587050166601\">Uli Kusterer<\/a>:<\/p>\n<blockquote cite=\"https:\/\/chaos.social\/@uliwitness\/114654587050166601\">\n<p>The glass look demos exactly like the first stab at Aqua did. Looking forward to everyone turning off glass in accessibility, and the default transparency getting more opaque each year like Aqua did.<\/p>\n<\/blockquote>\n\n<p>Previously:<\/p>\n<ul>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2025\/06\/10\/macos-tahoe-26-announced\/\">macOS Tahoe 26 Announced<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2025\/06\/10\/ios-26-announced\/\">iOS 26 Announced<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2025\/06\/10\/ipados-26-announced\/\">iPadOS 26 Announced<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2025\/06\/10\/watchos-26-announced\/\">watchOS 26 Announced<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2025\/06\/10\/tvos-26-announced\/\">tvOS 26 Announced<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2025\/06\/10\/visionos-26-announced\/\">visionOS 26 Announced<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2025\/06\/10\/wwdc-2025-keynote\/\">WWDC 2025 Keynote<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2025\/03\/13\/rumored-redesign-in-ios-19-and-macos-16\/\">Rumored Redesign in iOS 19 and macOS 16<\/a><\/li>\n<\/ul>\n\n<p id=\"liquid-glass-update-2025-06-11\">Update (<a href=\"#liquid-glass-update-2025-06-11\">2025-06-11<\/a>): <a href=\"https:\/\/x.com\/lindadong\/status\/1932549226841714823\">Linda Dong<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/lindadong\/status\/1932549226841714823\">\n<p>Here are the tools we&rsquo;ve got for you to design with Liquid Glass and the new design system.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/XorDev\/status\/1932429551256101328\">Xor<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/XorDev\/status\/1932429551256101328\"><p>I am a graphics programmer, and here&rsquo;s my feedback on Apple&rsquo;s Liquid Glass beta. The idea is cool, but it&rsquo;s difficult to work with from a UX perspective.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/meekgeek.tumblr.com\/post\/785972846589526016\/wwdc-2025-thoughts\">Meek Geek<\/a>:<\/p>\n<blockquote cite=\"https:\/\/meekgeek.tumblr.com\/post\/785972846589526016\/wwdc-2025-thoughts\">\n<p>Shiny things always look great at the store, and this looks like it was designed to look sexy at the Apple Store. It&rsquo;s an obvious artifact of the Alan Dye UI design factory, with an obsession for how things look (in UI mockups) rather than how they work (in the real world).<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/joe-steel.com\/2025-06-10-WWDC-2025-Keynote.html\">Joe Rosensteel<\/a>:<\/p>\n<blockquote cite=\"https:\/\/joe-steel.com\/2025-06-10-WWDC-2025-Keynote.html\">\n<p>Unfortunately, I strongly disagree with the design choices that Alan Dye, and his team, have made with Liquid Glass. Some of it is the material quality of the elements, but a large part of my disagreement is the construction and arrangement of the elements themselves.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/juanbuis\/status\/1932131312481312836\">juan<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/juanbuis\/status\/1932131312481312836\"><p>i can&rsquo;t believe apple shipped the UI microsoft only ever shows in their ads<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/appdot.net\/@morrick\/114660270695343448\">Riccardo Mori<\/a>:<\/p>\n<blockquote cite=\"https:\/\/appdot.net\/@morrick\/114660270695343448\"><p>Yes, folks, I too hope that Apple will dial down the orgy of glass effects and transparency in future betas, but Jesus Fucking Christ this is not a 2-year-old startup. This is one of the richest companies in the world, with resources and (supposedly) 40+ years of experience in UI\/UX design. Has <em>nobody<\/em> at Apple &mdash; at any stage of design development &mdash; noticed all the issues we&rsquo;ve been noticing since the Liquid Glass reveal yesterday? And if they have and greenlit them, isn&rsquo;t that worrying?<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.online\/@octothorpe\/114660281983524998\">CM Harrington<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.online\/@octothorpe\/114660281983524998\"><p>It&rsquo;s especially egregious because Sure, this is the first dev beta. But it&rsquo;s also 30 days before a public beta. Considering their cadence for releasing a new OS every year (ugh), they really can&rsquo;t just pop something like this out in a half-baked state, as there are fundamental issues with the premise that need to be fixed&#8230;&nbsp;and won&rsquo;t be before it ships &lsquo;for real&rsquo;.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@tolmasky\/114655096943675791\">Francisco Tolmasky<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@tolmasky\/114655096943675791\"><p>All the legibility stuff is not a bug. It&rsquo;s literally the design language. Look at this logo. White on white. This is what they&rsquo;re going for. They didn&rsquo;t repeatedly choose the worst background combo to show stuff, they <em>chose<\/em> each and every one of those. I think they&rsquo;re actually <em>really<\/em> into this.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@nicklockwood\/114664749565305364\">Nick Lockwood<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@nicklockwood\/114664749565305364\">\n<p>It was the same with iOS 7, and IMO that set back the industry for <em>years<\/em> working on redesigns rather than new features, and almost every single app looked worse after the transition<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@iKyle\/114656266005328445\">Kyle Howells<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@iKyle\/114656266005328445\"><p>Ever since iOS 7 I can&rsquo;t watch Apple&rsquo;s design videos without thinking they are built from a completely incorrect starting premise and goals.<\/p><p>&ldquo;UI gets out of the way of your content&rdquo;<br><\/br>\n&rdquo;hides when not needed&rdquo;<br><\/br>\n&rdquo;only appears when the user needs them&rdquo;<\/p><p>The details hardly matter when listening it feels like all of this has completely the wrong goals from the start.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@agiletortoise\/114659847635642966\">Greg Pierce<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@agiletortoise\/114659847635642966\">\n<p>I feel like Liquid Glass is another iPhone first design that is being shoe-horned onto iPad and Mac. Its core showy feature is the dynamic highlight, which only makes sense on a device you hold in your hand and moves around a lot.<\/p>\n<\/blockquote>\n<p><a href=\"https:\/\/aleenmean.com\/2025\/06\/10\/the-clock-is-ticking\/\">Aleen Simms<\/a>:<\/p>\n<blockquote cite=\"https:\/\/aleenmean.com\/2025\/06\/10\/the-clock-is-ticking\/\"><p>What has surprised me this year is the number of times I&rsquo;ve seen people encouraging others to hold their complaints until Apple finalizes the &lt;platform&gt;OS 26 releases in the fall.<\/p><p>&ldquo;Things will change, these are not the final designs! Just wait,&rdquo; they&rsquo;ve been saying.<\/p><p>I&rsquo;m telling you, unequivocally, that these people are wrong.<\/p><p>Now is <em>the<\/em> time to tell the folks at Apple where their design needs improvement. Their operating systems are in the earliest of early betas, when feedback is both expected and appreciated. This is when large changes to the way things look will be possible.  In fact, now is probably the only time this will be possible for many design decisions.<\/p><p>[&#8230;]<\/p><p>While I agree that people should use the official route to submit suggestions and bug reports, I have had far better luck in resolving issues when I&rsquo;ve been vocal about them on social media.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@lapcatsoftware\/114660254837425811\">Jeff Johnson<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@lapcatsoftware\/114660254837425811\"><p>It&rsquo;s interesting that people are claiming &ldquo;It&rsquo;s just a beta&rdquo; and at the same time celebrating left-aligned text in alerts, where the centered text was introduced FIVE YEARS AGO.<\/p><p>There&rsquo;s a lot of faith in Apple changing course, but my god, how long does that take?<\/p><p>Anyway, most of the crap from Big Sur is still here. When do we get back enabled keyboard shortcuts in menus?<\/p><\/blockquote>\n\n<p id=\"liquid-glass-update-2025-06-12\">Update (<a href=\"#liquid-glass-update-2025-06-12\">2025-06-12<\/a>): <a href=\"https:\/\/www.macrumors.com\/2025\/06\/11\/ios-26-liquid-glass-transparency\/\">Juli Clover<\/a>:<\/p>\n<blockquote cite=\"https:\/\/www.macrumors.com\/2025\/06\/11\/ios-26-liquid-glass-transparency\/\">\n<p>Apple has multiple Accessibility options that are designed to customize iOS for different visual needs, and one of these options is Reduce Transparency. Toggling on Reduce Transparency adds a darker background to translucent areas like the Control Center, app icons, and app folders, improving contrast.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@stroughtonsmith\/114667388262488006\">Steve Troughton-Smith<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@stroughtonsmith\/114667388262488006\"><p>My biggest issue with Liquid Glass isn&rsquo;t the lensing or the contrast, it&rsquo;s that the layering just doesn&rsquo;t make any sense. The design elevates the visual z order of layers almost in reverse order to how they&rsquo;re actually placed down in the app. Sliders, tabs and segmented controls lift up even further than that on touch, and turn to liquid (for some reason), then drop back down when you let go<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/iosdev.space\/@adam\/114667417038159650\">Adam Overholtzer<\/a>:<\/p>\n<blockquote cite=\"https:\/\/iosdev.space\/@adam\/114667417038159650\">\n<p>They keep saying their goal is to &ldquo;elevate your content&rdquo; but this design does the literal opposite. On macOS, the &ldquo;chrome&rdquo; casts deep shadows over your content. It&rsquo;s weird.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@andrewabernathy\/114667293550448537\">Andrew Abernathy<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@andrewabernathy\/114667293550448537\"><p>I just fundamentally feel that overlaying chrome on content rarely really succeeds in deferring to the content, but instead interrupts it, and is often harder to tune out. Translucency can only reduce the overall perception of conflict in the scene, and the legibility and contrast issues have not really been solved. (Transient controls are the main exception that I can think of, which I don&rsquo;t need to be translucent.) I guess many people are more bothered by dedicated control\/nav space than I am.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/toot.community\/@betalogue\/114670816374689000\">Pierre Igot<\/a>:<\/p>\n<blockquote cite=\"https:\/\/toot.community\/@betalogue\/114670816374689000\"><p>Why does it seem to be so hard for Apple to realize that translucency is making things harder to read? In these images promoting Liquid Glass, it&rsquo;s obvious to me that the light text on the left is made harder to read by the blurry light-coloured dog leg visible underneath it, and that the dark text in the address bar on the right is made harder to read by the blurry dark-coloured flower arrangement visible underneath it.<\/p><p>Are we just all resigned to our eye-straining fate as users at this point?<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/flarup\/status\/1933067506727420098\">Michael Flarup<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/flarup\/status\/1933067506727420098\">\n<p>New camera icon is a huge improvement.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/bzamayo\/status\/1933132021452464337\">Benjamin Mayo<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/bzamayo\/status\/1933132021452464337\">\n<p>A lot of chat about contrast issues distracts from other changes that are worth discussing. E.G here they removed all the separators between items and decreased font size, and perceptively I feel less confident that I can tap on the right one.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/toot.community\/@betalogue\/114670865346907084\">Pierre Igot<\/a>:<\/p>\n<blockquote cite=\"https:\/\/toot.community\/@betalogue\/114670865346907084\">\n<ol>\n<li><p>The background for the &ldquo;Search&rdquo; field does not look like &ldquo;glass&rdquo;, liquid or otherwise. It just looks like blurry splotches that make the gray text harder to read.<\/p><\/li>\n<li><p>The &ldquo;Search&rdquo; field doesn&rsquo;t look like a field at all. It just looks like what Apple over the years has FORCED us to see as a field &mdash; except that it&rsquo;s even worse now.<\/p><\/li>\n<li><p>To top it all off, the &ldquo;field&rdquo; makes the text and icon below\/&ldquo;underneath&rdquo; it blurry as well.<\/p><\/li>\n<\/ol>\n<\/blockquote>\n\n<p><a href=\"https:\/\/morrick.me\/archives\/10048\">Riccardo Mori<\/a>:<\/p>\n<blockquote cite=\"https:\/\/morrick.me\/archives\/10048\"><p>Those notifications look like transparent stickers applied over a window pane. The distance between background and foreground elements appears minimal exactly because these are glass effects with too much transparency and very little opacity and contrast. The separation is very faint.<\/p><p>In iOS 6, depth was achieved through &lsquo;material&rsquo; textures and by visibly blurring or obscuring the elements that had to lose focus, in a sort of exaggerated camera depth-of-field effect. Look what happens when I select a folder in iOS 6 &mdash; you can clearly see what&rsquo;s in focus and what is not. You can easily distinguish the hierarchy of layers. You can perceive depth. It&rsquo;s almost tangible.<\/p><p>In Mac OS, Liquid Glass does an even worse job at conveying depth. For starters, Finder windows look amorphous, the differentiation between active (in focus) and inactive (not in focus) windows is barely noticeable, and some details are still rough around the edges (no pun intended)[&#8230;]<\/p><p>[&#8230;]<\/p><p>The visual hierarchy is muddled: why have a seemingly 3D toolbar, but the three semaphore controls on the left keep being flat and 2D? Here, it seems that the sidebar area of the window is flat, and the area on the right with the toolbar and the window&rsquo;s contents is 3D and layered, while the area on the far right, with the additional info on the selected item, has thin layers that make it appear as a sort of intermediate state between 2D and 3D[&#8230;]<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@realmacdan\/113792374380828124\">Dan Counsell<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@realmacdan\/113792374380828124\">\n<p>Can we please have the macOS X Lion UI back? &#x1F60D;<\/p>\n<\/blockquote>\n<p>This post has a lot of likes.<\/p>\n\n<p><a href=\"https:\/\/mastodon.social\/@b3ll\/114666245044778706\">Adam Bell<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@b3ll\/114666245044778706\"><p> I still do not understand why these sidebars are floating on macOS Tahoe. <\/p><p>It really doesn&rsquo;t add anything other than arbitrary discontinuities and weird banding problems.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@stroughtonsmith\/114666390080861082\">Steve Troughton-Smith<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@stroughtonsmith\/114666390080861082\"><p>Podcasts and Music on macOS 26 are a pretty extreme indicator of where this design is going. Relevant to me, of course, because my own @broadcastsapp strived to match the system Podcasts app from day one, six years ago. But now? &#x1F605; It&rsquo;s impossible not to look at some of the Liquid Glass experiences in macOS and worry<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/x.com\/ClassicII_MrMac\/status\/1933211756442050881\">Mr. Macintosh<\/a>:<\/p>\n<blockquote cite=\"https:\/\/x.com\/ClassicII_MrMac\/status\/1933211756442050881\">\n<p>Want to disable liquid glass and bring back the old menubar in macOS Tahoe?<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/tyler.io\/2025\/06\/all-your-brand-are-belong-to-us\/\">Tyler Hall<\/a>:<\/p>\n<blockquote cite=\"https:\/\/tyler.io\/2025\/06\/all-your-brand-are-belong-to-us\/\"><p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Liquid_Glass\">Liquid Glass<\/a>, in Apple&rsquo;s 2026 operating systems, feels like an attempt to reassert control over third-party app branding &mdash; forcing others to become a subset of the larger iOS brand and look and feel.<\/p><p>It also strikes me as a defense against the continued growth of cross-platform frameworks by furthering the distance between what&rsquo;s a &ldquo;real&rdquo; iOS app versus a cross-platform app &mdash; or even against apps that try to meet in the middle of both platforms design-wise. It will be more challenging to build an app that feels at home on iOS with limited development and design budgets.<\/p><p>Put another way: three days after the WWDC keynote, Liquid Glass feels just as much a strategic business move as it does a design solution <s>in search of a problem<\/s>.<\/p><\/blockquote>\n\n<p id=\"liquid-glass-update-2025-06-13\">Update (<a href=\"#liquid-glass-update-2025-06-13\">2025-06-13<\/a>): <a href=\"https:\/\/www.donnywals.com\/opting-your-app-out-of-the-liquid-glass-redesign-with-xcode-26\/\">Donny Wals<\/a>:<\/p>\n<blockquote cite=\"https:\/\/www.donnywals.com\/opting-your-app-out-of-the-liquid-glass-redesign-with-xcode-26\/\"><p>Apple allows developers to opt-out of the redesign using a specific property list key that you can add to your app&rsquo;s Info. When you add <code>UIDesignRequiresCompatibility <\/code> to your Info.plist and set it to YES, your app will run using the old OS design instead of the new Liquid Glass design.<\/p>\n<p>[&#8230;]<\/p>\n<p>Apple intends to remove this option in the next major Xcode release.<\/p><\/blockquote>\n\n<p id=\"liquid-glass-update-2025-06-16\">Update (<a href=\"#liquid-glass-update-2025-06-16\">2025-06-16<\/a>): <a href=\"https:\/\/omc345.substack.com\/p\/from-skeuomorphic-to-liquid-glass\">OMC<\/a> (via <a href=\"https:\/\/news.ycombinator.com\/item?id=44271630\">Hacker News<\/a>):<\/p>\n<blockquote cite=\"https:\/\/omc345.substack.com\/p\/from-skeuomorphic-to-liquid-glass\"><p>Apple&rsquo;s introduction of Liquid Glass at WWDC 2025 represents far more than a visual refresh. It&rsquo;s a calculated strategic repositioning that reveals how the company thinks about the next decade of human-computer interaction. While the design community debates readability and the tech press focuses on the absence of major AI announcements, Apple is quietly executing a playbook that should feel familiar to anyone who remembers the iPhone&rsquo;s introduction: prepare users for a paradigm shift by making the transition feel inevitable.<\/p><p>[&#8230;]<\/p><p>Apple is preparing users for a world where the screen itself becomes less relevant.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@tolmasky\/114690055185450032\">Francisco Tolmasky<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@tolmasky\/114690055185450032\">\n<p>So much for Liquid Glass being some sort of native differentiator that&rsquo;s going to be in prohibitively difficult to copy on the web. To be clear, I don&rsquo;t think you should use <a href=\"https:\/\/www.reactbits.dev\/components\/fluid-glass\">this<\/a>. It&rsquo;s bad enough we&rsquo;re gonna make native UIs look like smudged lipstick, I don&rsquo;t look forward to the entirety of the web looking that way too.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/www.curbcuts.co\/blog\/2025-6-16-the-shoe-is-on-the-other-foot-wwdc-edition\">Steven Aquino<\/a>:<\/p>\n<blockquote cite=\"https:\/\/www.curbcuts.co\/blog\/2025-6-16-the-shoe-is-on-the-other-foot-wwdc-edition\">\n<p>As for Apple&rsquo;s role vis-a-vis Liquid Glass, I will reiterate <a href=\"https:\/\/www.curbcuts.co\/blog\/2025-6-10-apples-liquid-glass-wont-make-the-sky-fall\">what I wrote last week<\/a> by again saying Sarah Herrlinger, the company&rsquo;s senior director of global accessibility policy and initiatives, indicated Liquid Glass was created to be accessible as possible and is simpatico with features such as Reduce Transparency. To suggest Apple has cratered its reputation on accessibility in the <em>first developer beta<\/em> of iOS 26 is categorically untrue and lacking common sense. My understanding has long been accessibility is on par with readying the new iPhones to ship as far as internal importance. The company&rsquo;s efforts in accessibility is neither extraneous nor a lark; it&rsquo;s a highly serious endeavor. Apple isn&rsquo;t perfect in accessibility, of course, but to presume they purposely ignored accessibility in making Liquid Glass is to show a gross misunderstanding of a huge part of how the company thinks and works.<\/p>\n<\/blockquote>\n\n<p>Sure, you can argue that the sky isn&rsquo;t falling, that this is just Beta 1. But, to me, common sense is to look at what Apple <em>does<\/em>, over what it <em>says<\/em>. Apple spent a good portion of the keynote showing off Liquid Glass, and this part of WWDC is aimed at the mass market, not developers. It demonstrated a new design that is obviously <em>less<\/em> legible. It shipped a beta where <strong>Reduce Transparency<\/strong> and <strong>Increase Contrast<\/strong> <em>do not<\/em> work all throughout the OS and where there is greater aesthetic penalty for enabling them.<\/p>\n\n<p>And it&rsquo;s important to consider the track record. Apple has a long history of making legibility improvements over the course of <em>years<\/em> vs. during the summer beta period.<\/p>\n\n<p>Lastly, Herrlinger seems to be hanging her hat on <strong>Reduce Transparency<\/strong> and other accessibility options working with Liquid Glass. <em>That should be a baseline assumption.<\/em> But if <em>more<\/em> people need to rely on those options, I don&rsquo;t see how it can be said that the main design was &ldquo;created to be accessible as possible.&rdquo; Supposing that Apple <em>did<\/em> prioritize looking cool over accessibility, there&rsquo;s no world in which a senior director would <em>tell<\/em> you that. So I think what they say only matters if it includes specific information, which does not seem to be the case here. Otherwise, the proof will be in the pudding in September.<\/p>\n\n<p id=\"liquid-glass-update-2025-06-20\">Update (<a href=\"#liquid-glass-update-2025-06-20\">2025-06-20<\/a>): <a href=\"https:\/\/daringfireball.net\/2025\/06\/some_brief_thoughts_and_observations_on_wwdc_2025\">John Gruber<\/a>:<\/p>\n<blockquote cite=\"https:\/\/daringfireball.net\/2025\/06\/some_brief_thoughts_and_observations_on_wwdc_2025\">\n<p>Liquid Glass has been in the works for a long time, but what we see today has come together very quickly. For those using internal builds inside Apple, what Apple unveiled last week is effectively the third version of Liquid Glass. Just a few weeks prior to WWDC, a few sources told me that internal builds were such a complete mess that they wondered if it would come together in time for WWDC developer betas.<\/p>\n<\/blockquote>\n\n<p id=\"liquid-glass-update-2025-06-24\">Update (<a href=\"#liquid-glass-update-2025-06-24\">2025-06-24<\/a>): <a href=\"https:\/\/airmail.news\/issues\/2025-6-21\/fruits-of-their-labor\">Jonathan Margolis<\/a> interviews Alan Dye (via <a href=\"https:\/\/x.com\/eli_schiff\/status\/1937280702103298144\">Eli Schiff<\/a>):<\/p>\n<blockquote cite=\"https:\/\/airmail.news\/issues\/2025-6-21\/fruits-of-their-labor\">\n<p>&ldquo;I sometimes talk to the team, and I&rsquo;ll say, Hey, we&rsquo;re sitting in this small room, just a group of us around a table. And we have to be our harshest critics, because when we say we&rsquo;ve got something right, that&rsquo;s going to then begin this chain reaction here at Apple, where our software engineers are going to spend their year working on one small portion of it. Then teams in Apple Retail are going to start to think about how to tell the story &#8230; and then at some point, 2.4 billion people are going to start to use it, right? It&rsquo;s almost overwhelming to think about that.&rdquo;<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/take.surf\/2025\/06\/19\/transparent-ambition\">Jesper<\/a>:<\/p>\n<blockquote cite=\"https:\/\/take.surf\/2025\/06\/19\/transparent-ambition\"><p>Translucent user interfaces is a nightmare from which I am trying to awake.<\/p><p>[&#8230;]<\/p><p>The unstated goal has always been to &ldquo;look cool&rdquo;. The stated goal has always been to &ldquo;give more pixels to your content&rdquo;.<\/p><p>[&#8230;]<\/p><p>They are not as easy to parse visually - static, predictable positions are eschewed, or maintained under the condition that they <em>do not look<\/em> static and predictable. They continue the trend of leaving less and less color\/ink for definition of the UI itself; text or symbols cast in Liquid Glass have worse legibility and are harder to make out, while user interface elements on top of Liquid Glass are positioned with the primary purpose to make a Liquid Glass UI look like a Liquid Glass UI. Well-known and time tested elements of design are, if not abandoned, then demoted below the desire to have a visually striking, consistent branding user interface.<\/p><p>[&#8230;]<\/p><p>Rather than model Apple&rsquo;s mastery of all their devices, Liquid Glass models the propensity of design at Apple to wag the rest of the dog. Rather than model that design is how it works, translucency-obsessed design in general and Liquid Glass in particular models that job one, two and three are to look impressive and hang the person who ultimately has to get something done.<\/p><\/blockquote>","protected":false},"excerpt":{"rendered":"<p>Apple (Apple Design, Hacker News, MacRumors, Slashdot): Apple today previewed a beautiful new software design that makes apps and system experiences more expressive and delightful while being instantly familiar. It&rsquo;s crafted with a new material called Liquid Glass. This translucent material reflects and refracts its surroundings, while dynamically transforming to help bring greater focus to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"apple_news_api_created_at":"2025-06-10T20:18:26Z","apple_news_api_id":"d687dd81-b53f-4799-b692-ca0161fe5962","apple_news_api_modified_at":"2025-06-24T18:06:37Z","apple_news_api_revision":"AAAAAAAAAAAAAAAAAAAACg==","apple_news_api_share_url":"https:\/\/apple.news\/A1ofdgbU_R5m2ksoBYf5ZYg","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":""},"categories":[2],"tags":[930,2290,1750,77,31,2741,1814,2763,2785,30,2742,1558,2780,2403,2772,1212,2599,1221],"class_list":["post-48018","post","type-post","status-publish","format-standard","hentry","category-technology","tag-accessibility","tag-alan-dye","tag-apple-event","tag-design","tag-ios","tag-ios-26","tag-ipados","tag-ipados-26","tag-liquid-glass","tag-mac","tag-macos-tahoe-26","tag-tvos","tag-tvos-26","tag-visionos","tag-visionos-26","tag-watchos","tag-watchos-26","tag-wwdc"],"apple_news_notices":[],"_links":{"self":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts\/48018","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/comments?post=48018"}],"version-history":[{"count":13,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts\/48018\/revisions"}],"predecessor-version":[{"id":48194,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts\/48018\/revisions\/48194"}],"wp:attachment":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/media?parent=48018"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/categories?post=48018"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/tags?post=48018"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}