{"id":39951,"date":"2023-07-04T15:43:21","date_gmt":"2023-07-04T19:43:21","guid":{"rendered":"https:\/\/mjtsai.com\/blog\/?p=39951"},"modified":"2023-08-09T15:46:21","modified_gmt":"2023-08-09T19:46:21","slug":"the-trouble-with-mac-gaming","status":"publish","type":"post","link":"https:\/\/mjtsai.com\/blog\/2023\/07\/04\/the-trouble-with-mac-gaming\/","title":{"rendered":"The Trouble With Mac Gaming"},"content":{"rendered":"<p><a href=\"https:\/\/www.macstories.net\/linked\/snazzy-labs-on-the-trouble-with-mac-gaming\/\">John Voorhees<\/a>:<\/p>\n<blockquote cite=\"https:\/\/www.macstories.net\/linked\/snazzy-labs-on-the-trouble-with-mac-gaming\/\">\n<p>Quinn Nelson of Snazzy Labs has an excellent video about the trouble with gaming on the Mac. The video&rsquo;s title says it all: &ldquo;<a href=\"https:\/\/www.youtube.com\/watch?v=ZZrnciMxksM\">Macs Can Game. But Apple Can&rsquo;t<\/a>.&rdquo; As Nelson explains, it&rsquo;s not the hardware or the software that&rsquo;s holding the platform back. It&rsquo;s the size of the Mac market and the lack of any apparent strategy to attract more than a few big-name game studios to the Mac.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@siracusa\/110650944362480116\">John Siracusa<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@siracusa\/110650944362480116\">\n<p>I&rsquo;m not linking this @snazzyq video <em>just<\/em> because it agrees with everything I&rsquo;ve been saying for years on @atpfm about Apple and gaming&#8230;but it&rsquo;s also not a coincidence that so many knowledgeable people have the same thoughts on the subject.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/www.imore.com\/mac\/macos\/game-porting-toolkit-in-macos-sonoma-wont-fix-whats-broken-with-mac-games\">Peter Cohen<\/a>:<\/p>\n<blockquote cite=\"https:\/\/www.imore.com\/mac\/macos\/game-porting-toolkit-in-macos-sonoma-wont-fix-whats-broken-with-mac-games\"><p>So Game Porting Toolkit a starting point for Mac games, not an endpoint. In fact, getting games working on the Mac platform has never really been the issue. I&rsquo;ve been covering this scene now for 30 years. Finding someone to convert game code to run on the Mac isn&rsquo;t the problem. Game devs today are better at building portable code than they used to, and the tools they rely on are better at targeting multiple platforms, too.<\/p><p>Business is the issue that&rsquo;s stymied Mac games over the years. Game publishers often avoid the Mac platform because they don&rsquo;t see the revenue potential. The counterargument is that Mac users don&rsquo;t buy enough games because they aren&rsquo;t out at the same time or in the same quantity as Windows. It&rsquo;s a bit of a chicken and egg conundrum.<\/p><p>[&#8230;]<\/p><p>After Apple announced Game Porting Toolkit, I did a straw poll of veteran Mac game developers. General consensus was interest, but eye rolls too. The mood can be summarized as, &ldquo;We&rsquo;ll see how long <em>this<\/em> lasts.&rdquo; <\/p><p>What do they mean? Apple&rsquo;s infamous for shifting priorities after announcing new game technology and walking away from it.<\/p><\/blockquote>\n\n<p>See also: <a href=\"https:\/\/www.techemails.com\/p\/microsofts-gaming-strategy\">Microsoft&rsquo;s gaming strategy<\/a>.<\/p>\n<p>Previously:<\/p>\n<ul>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2022\/12\/12\/ftc-sues-microsoft-to-block-activision-blizzard-purchase\/\">FTC Sues Microsoft to Block Activision Blizzard Purchase<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2023\/06\/16\/game-porting-toolkit\/\">Game Porting Toolkit<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2023\/03\/07\/cracking-the-mac-gaming-market\/\">Cracking the Mac Gaming Market<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2019\/10\/15\/apps-lost-with-catalina\/\">Apps Lost With Catalina<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2018\/05\/14\/john-carmacks-steve-jobs-stories\/\">John Carmack&rsquo;s Steve Jobs Stories<\/a><\/li>\n<\/ul>\n\n<p id=\"the-trouble-with-mac-gaming-update-2023-07-10\">Update (2023-07-10): See also: <a href=\"https:\/\/atp.fm\/539\">Accidental Tech Podcast<\/a>.<\/p>\n\n<p id=\"the-trouble-with-mac-gaming-update-2023-08-04\">Update (2023-08-04): <a href=\"https:\/\/arstechnica.com\/gadgets\/2023\/08\/linux-surpasses-the-mac-among-steam-gamers\/\">Samuel Axon<\/a> (<a href=\"https:\/\/news.ycombinator.com\/item?id=36993968\">Hacker News<\/a>):<\/p>\n<blockquote cite=\"https:\/\/arstechnica.com\/gadgets\/2023\/08\/linux-surpasses-the-mac-among-steam-gamers\/\"><p>Apple&rsquo;s macOS has been the second most popular operating system on the Steam game distribution platform for a long time, but that has now changed. Linux has surpassed macOS for the No. 2 spot, according to <a href=\"https:\/\/store.steampowered.com\/hwsurvey\/\">Steam&rsquo;s July user hardware survey<\/a>.<\/p><\/blockquote>\n\n<p id=\"the-trouble-with-mac-gaming-update-2023-08-09\">Update (2023-08-09): <a href=\"https:\/\/hachyderm.io\/@mikeymikey\/110832097470629947\">mikeymikey<\/a>:<\/p>\n<blockquote cite=\"https:\/\/hachyderm.io\/@mikeymikey\/110832097470629947\"><p>Mac is at 1.84%, Linux is at 1.96% - but 42% of that is Steam Deck<\/p><p>So really the breakdown would be more accurate as:<\/p><ul><li>1.84% Mac<\/li><li>1.14% Linux<\/li><li>0.82% Steam Deck<\/li><\/ul><p>If we&rsquo;re gonna play perspective games, I&rsquo;d much rather paint this as &ldquo;Valve&rsquo;s successful launch of their own gaming console has already almost equaled the total number of active Steam Linux users&rdquo; &#x1F643;<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/hachyderm.io\/@chakie@toot.community\/110832114125850888\">Jan Ekholm<\/a>:<\/p>\n<blockquote cite=\"https:\/\/hachyderm.io\/@chakie@toot.community\/110832114125850888\">\n<p>The alternative interpretation is that &ldquo;company launches marginal handheld devices, almost eclipses Apple&rsquo;s all efforts in a year&rdquo;. The gist here was however that Apple is so inept when it comes to gaming that it&rsquo;s comical.<\/p>\n<\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@colincornaby\/110824084413565680\">Colin Cornaby<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@colincornaby\/110824084413565680\"><p>Kind of worried Blizzard is just starting to let the Mac go in their few remaining games. World of Warcraft has a few glaring and obvious graphical issues in the Metal renderer that have survived for months now. My gear isn&rsquo;t even textured on the character screen.<\/p><\/blockquote>\n\n<p><a href=\"https:\/\/mastodon.social\/@ogden\/110825077768380433\">Roger Ogden<\/a>:<\/p>\n<blockquote cite=\"https:\/\/mastodon.social\/@ogden\/110825077768380433\">\n<p>As I understand it, the Metal version of WoW would not exist if it wasn&rsquo;t one person&rsquo;s passion project. It&rsquo;s apparently no one&rsquo;s job to maintain a Metal version of the game, and that makes me sad.<\/p>\n<\/blockquote>","protected":false},"excerpt":{"rendered":"<p>John Voorhees: Quinn Nelson of Snazzy Labs has an excellent video about the trouble with gaming on the Mac. The video&rsquo;s title says it all: &ldquo;Macs Can Game. But Apple Can&rsquo;t.&rdquo; As Nelson explains, it&rsquo;s not the hardware or the software that&rsquo;s holding the platform back. It&rsquo;s the size of the Mac market and the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"apple_news_api_created_at":"2023-07-04T19:43:24Z","apple_news_api_id":"b7d46889-ee1d-4966-91c5-c689f11253a1","apple_news_api_modified_at":"2023-08-09T19:46:23Z","apple_news_api_revision":"AAAAAAAAAAAAAAAAAAAABg==","apple_news_api_share_url":"https:\/\/apple.news\/At9Roie4dSWaRxcaJ8RJToQ","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":""},"categories":[2],"tags":[1390,101,418,2413,448,30,32,2385,960],"class_list":["post-39951","post","type-post","status-publish","format-standard","hentry","category-technology","tag-blizzard","tag-business","tag-game","tag-game-porting-toolkit","tag-linux","tag-mac","tag-macapp","tag-macos-14-sonoma","tag-steam"],"apple_news_notices":[],"_links":{"self":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts\/39951","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/comments?post=39951"}],"version-history":[{"count":8,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts\/39951\/revisions"}],"predecessor-version":[{"id":40288,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts\/39951\/revisions\/40288"}],"wp:attachment":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/media?parent=39951"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/categories?post=39951"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/tags?post=39951"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}