{"id":24517,"date":"2019-03-06T16:35:21","date_gmt":"2019-03-06T21:35:21","guid":{"rendered":"https:\/\/mjtsai.com\/blog\/?p=24517"},"modified":"2019-03-06T16:35:21","modified_gmt":"2019-03-06T21:35:21","slug":"gameclub-plans-to-resurrect-abandoned-ios-games","status":"publish","type":"post","link":"https:\/\/mjtsai.com\/blog\/2019\/03\/06\/gameclub-plans-to-resurrect-abandoned-ios-games\/","title":{"rendered":"GameClub Plans to Resurrect Abandoned iOS Games"},"content":{"rendered":"<p><a href=\"https:\/\/www.macrumors.com\/2019\/03\/06\/gameclub-resurrect-ios-games\/\">Mitchel Broussard<\/a>:<\/p>\n<blockquote cite=\"https:\/\/www.macrumors.com\/2019\/03\/06\/gameclub-resurrect-ios-games\/\">\n<p>As Hodapp explained <a href=\"https:\/\/toucharcade.com\/2019\/03\/05\/im-leaving-toucharcade-to-join-gameclub\/\">on <em>TouchArcade<\/em><\/a>, Apple&rsquo;s frequent updates to the iPhone have caused ongoing problems for iOS developers on older <a href=\"https:\/\/www.macrumors.com\/roundup\/app-store\/\">App Store<\/a> games. The first of these major issues hit during the release of the iPhone 4 in 2010 and its introduction of an increased resolution, which meant all developers needed to update their games with higher resolution textures.<\/p>\n<p>While some developers decided to do this, others couldn&rsquo;t justify spending time and money to modernize their games. Of course, this issue grew exponentially worse with the introduction of iOS 11 in 2017, bringing with it the <a href=\"https:\/\/www.macrumors.com\/2017\/09\/18\/ios-11-no-32-bit-app-support\/\">removal of all 32-bit apps<\/a> from the iOS <!---->App Store<!---->. <em>TouchArcade<\/em> <a href=\"https:\/\/toucharcade.com\/2017\/08\/08\/best-games-that-will-die-with-ios-11-32-bit-guide\/\">kept an ongoing list<\/a> of every 32-bit app that was no longer supported with iOS 11, including the TouchArcade app itself.<\/p>\n<p>[&#8230;]<\/p>\n<p>Now, Hodapp is leaving TouchArcade to address this issue with GameClub, a developer with the intent to bring the best of these forgotten and unplayable iOS games back to life. To achieve this, GameClub will handle all of the updates, ongoing maintenance, and support for each game, in essence becoming the new developer of the game.<\/p>\n<\/blockquote>\n\n<p>Previously:<\/p>\n<ul>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2018\/07\/16\/app-preservation-saving-the-app-stores-history\/\">App Preservation: Saving the App Store&rsquo;s History<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2017\/07\/18\/the-problem-with-abandoned-apps\/\">The Problem With Abandoned Apps<\/a><\/li>\n<li><a href=\"https:\/\/mjtsai.com\/blog\/2017\/02\/01\/ios-to-drop-support-for-32-bit-apps\/\">iOS to Drop Support for 32-bit Apps<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Mitchel Broussard: As Hodapp explained on TouchArcade, Apple&rsquo;s frequent updates to the iPhone have caused ongoing problems for iOS developers on older App Store games. The first of these major issues hit during the release of the iPhone 4 in 2010 and its introduction of an increased resolution, which meant all developers needed to update [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"apple_news_api_created_at":"2019-03-06T21:35:23Z","apple_news_api_id":"dea773c1-d0ed-42ab-9384-538a456ce444","apple_news_api_modified_at":"2019-03-06T21:35:24Z","apple_news_api_revision":"AAAAAAAAAAD\/\/\/\/\/\/\/\/\/\/w==","apple_news_api_share_url":"https:\/\/apple.news\/A3qdzwdDtQquThFOKRWzkRA","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":""},"categories":[],"tags":[418,31,1610,26],"class_list":["post-24517","post","type-post","status-publish","format-standard","hentry","tag-game","tag-ios","tag-ios-12","tag-iosapp"],"apple_news_notices":[],"_links":{"self":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts\/24517","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/comments?post=24517"}],"version-history":[{"count":1,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts\/24517\/revisions"}],"predecessor-version":[{"id":24518,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/posts\/24517\/revisions\/24518"}],"wp:attachment":[{"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/media?parent=24517"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/categories?post=24517"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mjtsai.com\/blog\/wp-json\/wp\/v2\/tags?post=24517"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}