GPUImage 2, Redesigned in Swift

Brad Larson (tweet, comments): The rewritten Swift version of the framework, despite doing everything the Objective-C version does*, only uses 4549 lines of non-shader code vs. the 20107 lines of code before (shaders were copied straight across between the two). That’s only 22% the size. That reduction in size is due to a radical internal … Continue reading GPUImage 2, Redesigned in Swift