How Crash Bandicoot Was Fit Into 2MB of RAM
Dave Baggett (via John Carmack): The PS1 had 2MB of RAM, and we had to do crazy things to get the game to fit. We had levels with over 10MB of data in them, and this had to be paged in and out dynamically, without any “hitches”—loading lags where the frame rate would drop below … Continue reading How Crash Bandicoot Was Fit Into 2MB of RAM
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed