<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: The Poetry of Programming</title>
	<atom:link href="http://mjtsai.com/blog/2002/12/11/the_poetry_of_programming/feed/" rel="self" type="application/rss+xml" />
	<link>http://mjtsai.com/blog/2002/12/11/the_poetry_of_programming/</link>
	<description></description>
	<pubDate>Fri, 21 Nov 2008 08:19:38 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Jerry S. Horton</title>
		<link>http://mjtsai.com/blog/2002/12/11/the_poetry_of_programming/#comment-63</link>
		<dc:creator>Jerry S. Horton</dc:creator>
		<pubDate>Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-63</guid>
		<description>I did....  The best thing that every could have happened to a 19 year old boy that loved building things.  I had the pleasure/luck to work with MN's best of breed (old schoolers) before great software works became secret (- pc days -  a shame). After that mode of thougt (greed) became the norm, I was lucky enough to work for a (small) company that employed the folks that were old school pioneers/builders; creative, inovative, and new how to apply there pattern language (we did amazing things for the size of our company).  I feel lucky to experience this (89-97 (they started in the pc domain in '83...  some assemply required)).  They were masters of the art (some Dr's 20+ years experience at the time).  I am waiting for the oppertunity to enroll in the Master Of Fine Arts  In Software program....   I'll be one of many to line up for the enrollment.

Thanks Gab.

Jerry</description>
		<content:encoded><![CDATA[<p>I did....  The best thing that every could have happened to a 19 year old boy that loved building things.  I had the pleasure/luck to work with MN's best of breed (old schoolers) before great software works became secret (- pc days -  a shame). After that mode of thougt (greed) became the norm, I was lucky enough to work for a (small) company that employed the folks that were old school pioneers/builders; creative, inovative, and new how to apply there pattern language (we did amazing things for the size of our company).  I feel lucky to experience this (89-97 (they started in the pc domain in '83...  some assemply required)).  They were masters of the art (some Dr's 20+ years experience at the time).  I am waiting for the oppertunity to enroll in the Master Of Fine Arts  In Software program....   I'll be one of many to line up for the enrollment.</p>
<p>Thanks Gab.</p>
<p>Jerry</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jerry S. Horton</title>
		<link>http://mjtsai.com/blog/2002/12/11/the_poetry_of_programming/#comment-64</link>
		<dc:creator>Jerry S. Horton</dc:creator>
		<pubDate>Wed, 31 Dec 1969 16:00:00 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-64</guid>
		<description>P.S.
 
  In the early days we/I cranked out "living works" like it was a natural thing (it felt great).  Since then I have been in many different software settings, many focussing on "model driven architechture" (design first build sometime). I say more failures than I would like to admit during this period.  I have even been critisized for not producing "detailed arch doc's" (true builders are sometimes under rated)....  B.S. I have never seen in the (literly hundreds of projects) a successfull build be desinged on paper, built to spec, and fullfull the user need ...  for that matter make it to prod (in old school terms "shipped"). When we (team of dev's that spoke that same "pattern language") built software it was always interactive and iteritive, leveraging the end users and business folks to validate our work along the way (iterations)....  Leveraging this method we never failed (some of our works lived for 10-12 years...  120 in CS years).

My 2-3 cents...

Jer
</description>
		<content:encoded><![CDATA[<p>P.S.</p>
<p>  In the early days we/I cranked out "living works" like it was a natural thing (it felt great).  Since then I have been in many different software settings, many focussing on "model driven architechture" (design first build sometime). I say more failures than I would like to admit during this period.  I have even been critisized for not producing "detailed arch doc's" (true builders are sometimes under rated)....  B.S. I have never seen in the (literly hundreds of projects) a successfull build be desinged on paper, built to spec, and fullfull the user need ...  for that matter make it to prod (in old school terms "shipped"). When we (team of dev's that spoke that same "pattern language") built software it was always interactive and iteritive, leveraging the end users and business folks to validate our work along the way (iterations)....  Leveraging this method we never failed (some of our works lived for 10-12 years...  120 in CS years).</p>
<p>My 2-3 cents...</p>
<p>Jer</p>
]]></content:encoded>
	</item>
</channel>
</rss>
